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hiddentao / clockwork-engine / 17757761342

Builds Branch Commit Type Ran Committer Via Coverage
17757761342 main feat(lib): add performance timing utilities with comprehensive test coverage - Add measureTime function for synchronous operations with automatic timing and logging - Add measureTimeAsync function for asynchronous operations with proper async/awa... push 16 Sep 2025 07:15AM UTC hiddentao github
99.09
17753231724 main feat(rendering): add needsRepaint flag optimization system - Add needsRepaint boolean flag to GameObject (defaults to true) - Add public getter/setter for needsRepaint property - Update all GameObject setters to only set needsRepaint when values ... push 16 Sep 2025 03:14AM UTC hiddentao github
99.17
17751876454 main refactor: replace CollisionBspTree with simplified CollisionGrid - Replace complex BSP tree implementation with direct coordinate mapping - Remove batch processing, pointIndex, and collisionPointKey complexity - Implement O(1) collision detection... push 16 Sep 2025 01:51AM UTC hiddentao github
99.14
17737208801 main feat(collision): prevent duplicate points in CollisionBspTree - Add returns boolean indicating success/failure of point addition - Check for existing points before adding (matching coordinates and source) - Update comprehensive test suite with du... push 15 Sep 2025 02:53PM UTC hiddentao github
99.2
17735834007 main feat(rendering): add automatic PIXI Graphics cleanup with comprehensive testing - Add createGraphics() method to AbstractRenderer for automatic memory management - Graphics objects auto-destroy when removed from parent via 'removed' event - Updat... push 15 Sep 2025 02:06PM UTC hiddentao github
99.2
17708300536 main fix(tests): implement comprehensive PIXI mocking and fix rendering tests - Fix AbstractRenderer update() method to create items that don't exist yet - Add renderer preference option to GameCanvas for test WebGL override - Create comprehensive PIX... push 14 Sep 2025 07:51AM UTC hiddentao github
95.99
17663543006 main feat(prng): add threshold parameter to randomBoolean() method - Add optional threshold parameter with default value 0.5 - Maintain backward compatibility with existing usage - Add comprehensive tests for custom threshold values - Test edge cases ... push 12 Sep 2025 03:22AM UTC hiddentao github
99.92
17638111425 main fix(ci): separate main and demo linting to resolve TypeScript resolution issues - Remove demo TypeScript checking from root lint scripts - Update CI workflow to build main package before demo linting - Ensure dist/ exists when demo tries to impor... push 11 Sep 2025 08:04AM UTC hiddentao github
99.92
17605215551 main refactor: rename getAll() to getAllActive() in GameObjectGroup - Rename getAll() method to getAllActive() for better semantic clarity - Update activeSize() method to use getAllActive() internally - Update all test files to use new method name (48... push 10 Sep 2025 06:29AM UTC hiddentao github
99.92
17603978135 main feat: add GameObjectEventType enum for type-safe event handling - Add GameObjectEventType enum with POSITION_CHANGED, HEALTH_CHANGED, MAX_HEALTH_CHANGED, DESTROYED, and future-ready event types - Update GameObjectEvents interface to use enum ke... push 10 Sep 2025 05:19AM UTC hiddentao github
99.92
17579476800 main feat: improve GameObjectGroup event emission system - Add EventEmitter extension with typed event system - Implement ITEM_ADDED, ITEM_REMOVED, LIST_CLEARED events - Replace DESTROYED_ITEM_DELETED with DESTROYED_ITEMS_CLEARED - Emit single batch e... push 09 Sep 2025 10:19AM UTC hiddentao github
99.92
17579104972 main fix: prevent GameObject update when destroyed Add early return in GameObject.update() method to prevent movement calculations and position updates on destroyed objects. Includes comprehensive test to verify destroyed objects remain stationary whe... push 09 Sep 2025 10:06AM UTC hiddentao github
99.92
17578437279 main feat: add totalFrames parameter to GameObject.update() method - Update GameObject base class to accept both deltaFrames and totalFrames - Modify GameObjectGroup to pass totalFrames to all GameObject updates - Update all GameObject subclasses that... push 09 Sep 2025 09:39AM UTC hiddentao github
99.92
17576803541 main perf: optimize CollisionUtils rebuildTree by merging index and bounds calculation - Combine point index rebuilding and bounds calculation into single loop - Remove redundant calculateBounds() method and rebuildPointIndex() method - Reduce iterati... push 09 Sep 2025 08:37AM UTC hiddentao github
99.92
17572798671 main test: expand test coverage and improve code quality - Add comprehensive GameEngine tests for state transitions and object registration - Expand GameRecorder tests with validation and error handling scenarios - Add Serializer tests for type regist... push 09 Sep 2025 05:32AM UTC hiddentao github
99.92
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