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hiddentao / clockwork-engine / 19609239449

Builds Branch Commit Type Ran Committer Via Coverage
19609239449 v2.1.0 chore(release): 2.1.0 push 23 Nov 2025 09:39AM UTC hiddentao github
80.35
19609206717 main feat(demo): add procedurally generated sound effects Add sound effects for key game events: - Eat sound: ascending tone (400Hz→800Hz) when snake eats apple - Explosion sound: noise-based effect when bomb detonates - Thud sound: descending tone (1... push 23 Nov 2025 09:35AM UTC hiddentao github
80.35
19607921506 main chore(release): 2.0.0 push 23 Nov 2025 07:39AM UTC hiddentao github
80.35
19607921454 v2.0.0 chore(release): 2.0.0 push 23 Nov 2025 07:39AM UTC hiddentao github
80.35
19607899653 main feat: refactor engine to be platform-independent (#3) push 23 Nov 2025 07:37AM UTC web-flow github
80.35
19607845824 ram/tri-43-refactor-clockwork-engine-to-not-depend-on-pixi docs: expand documentation for platform abstraction, audio, and asset loading - Update engine.md with comprehensive platform layer architecture details - Add audio playback section covering procedural audio generation - Expand asset loading docum... Pull #3 23 Nov 2025 07:31AM UTC hiddentao github pending completion   set done
19598637687 ram/tri-43-refactor-clockwork-engine-to-not-depend-on-pixi docs: remove collision detection documentation Remove collision-detection.md and update engine.md references Pull #3 22 Nov 2025 05:10PM UTC hiddentao github pending completion   set done
19598593085 ram/tri-43-refactor-clockwork-engine-to-not-depend-on-pixi fix: resolve FPS display and duplicate tick callback issues - Add getFPS() method to RenderingLayer interface and implementations - Implement duplicate prevention in EventCallbackManager.register() - Use EventCallbackManager for tick callbacks in... Pull #3 22 Nov 2025 05:06PM UTC hiddentao github pending completion   set done
19598211872 ram/tri-43-refactor-clockwork-engine-to-not-depend-on-pixi fix: resolve WebAudioLayer test timing issues in Playwright - Add autoplay policy bypass flag to Playwright config for Web Audio API tests - Implement state polling with timeout in WebAudioLayer.resumeWithTimeout() - Replace Promise.race approach... Pull #3 22 Nov 2025 04:31PM UTC hiddentao github pending completion   set done
19594083088 ram/tri-43-refactor-clockwork-engine-to-not-depend-on-pixi feat: add comprehensive testing, benchmarks, and documentation (Phases 9-10) Complete platform abstraction implementation with extensive test coverage, performance benchmarks, comprehensive documentation, and example scripts. This brings the proj... Pull #3 22 Nov 2025 10:19AM UTC hiddentao github pending completion   set done
19572618301 ram/tri-43-refactor-clockwork-engine-to-not-depend-on-pixi feat: implement Phase 1B DisplayNode wrapper Add DisplayNode class providing OOP-style wrapper around NodeId: - Create fluent interface for rendering operations - All methods delegate to underlying RenderingLayer - Support hierarchy (addChild, r... Pull #3 21 Nov 2025 01:53PM UTC hiddentao github
99.0
19572494841 ram/tri-43-refactor-clockwork-engine-to-not-depend-on-pixi feat: implement Phase 3 memory platform implementations Implement complete memory-based platform layer implementations for testing: - Add MemoryRenderingLayer with state tracking and bounds calculation - Add MemoryAudioLayer and MemoryInputLayer... Pull #3 21 Nov 2025 01:48PM UTC hiddentao github
98.95
19572184854 ram/tri-43-refactor-clockwork-engine-to-not-depend-on-pixi feat: implement Phase 1A platform abstraction layer - Add core platform interfaces (PlatformLayer, RenderingLayer, AudioLayer, InputLayer) - Implement branded ID types for type-safe resource management - Create comprehensive test suite (27 passin... Pull #3 21 Nov 2025 01:36PM UTC hiddentao github
98.69
19553983045 ram/tri-43-refactor-clockwork-engine-to-not-depend-on-pixi docs: update platform plan with ArrayBuffer support Pull #3 20 Nov 2025 10:58PM UTC hiddentao github
98.68
19490644088 ram/tri-43-refactor-clockwork-engine-to-not-depend-on-pixi docs: add HeadlessLoader and AssetLoader to platform abstraction plan Add comprehensive design for headless in-memory replay and asset preloading: - HeadlessLoader: minimal loader returning empty strings for replay validation - AssetLoader: conc... Pull #3 19 Nov 2025 05:15AM UTC hiddentao github
98.68
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