• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

hiddentao / clockwork-engine / 19490041376

Builds Branch Commit Type Ran Committer Via Coverage
19490041376 ram/tri-43-refactor-clockwork-engine-to-not-depend-on-pixi docs: comprehensive platform abstraction plan with 21 identified gaps Add detailed platform abstraction architecture plan covering all platform-specific dependencies identified across clockwork, game-base, arcade2, tiki-kong, and snakes-on-a-chai... Pull #3 19 Nov 2025 04:41AM UTC hiddentao github
98.68
19488783726 ram/tri-43-refactor-clockwork-engine-to-not-depend-on-pixi test: refactor dirty tracking tests to use needsRepaint property - Rewrote demo.dirty.test.ts to use existing needsRepaint property instead of non-existent isDirty/readyForUpdate methods - Added needsRepaint = true to Snake.setDirection(), move... push 19 Nov 2025 03:30AM UTC hiddentao github
98.68
19253258154 main chore(release): 1.9.5 push 11 Nov 2025 02:49AM UTC hiddentao github
98.68
19253258176 v1.9.5 chore(release): 1.9.5 push 11 Nov 2025 02:48AM UTC hiddentao github
98.68
19252797002 main refactor: improve GameCanvas renderer management and lifecycle - Replace abstract initializeGameLayers() with setupRenderers() for clarity - Add renderer registration system to GameCanvas for state management - Implement proper renderer state man... push 11 Nov 2025 02:22AM UTC hiddentao github
98.68
19159607721 main docs: improve CLAUDE.md formatting and remove redundant instruction push 07 Nov 2025 06:00AM UTC hiddentao github
98.64
19139088456 v1.9.4 chore(release): 1.9.4 push 06 Nov 2025 02:32PM UTC hiddentao github
98.64
19139082137 main refactor: remove unneeded end check push 06 Nov 2025 02:32PM UTC hiddentao github
98.64
19138720239 v1.9.3 chore(release): 1.9.3 push 06 Nov 2025 02:20PM UTC hiddentao github
98.64
19138720372 main chore(release): 1.9.3 push 06 Nov 2025 02:20PM UTC hiddentao github
98.64
19138643170 main test: add replay pause/resume functionality tests - Add comprehensive test for ReplayManager pause/resume cycles during replay - Verify that ReplayManager doesn't process ticks while engine is paused - Test includes periodic 1-second pauses at di... push 06 Nov 2025 02:20PM UTC hiddentao github
98.64
19062269358 v1.9.2 chore(release): 1.9.2 push 04 Nov 2025 08:24AM UTC hiddentao github
98.64
19062255537 main fix: prevent replay tick processing during state transitions (#1) push 04 Nov 2025 08:22AM UTC web-flow github
98.64
19062167947 fix_replay_issues chore: exclude dist and demo directories from coverage report Filter out dist/ and demo/ directories from lcov coverage reporting. These are build artifacts and demo code that shouldn't be included in the engine's code coverage metrics. Pull #1 04 Nov 2025 08:19AM UTC hiddentao github
98.64
19062047867 fix_replay_issues ci: fix lint failure by reordering workflow steps Install demo dependencies before running root lint command. The root lint step runs tsc --noEmit which type-checks demo files that import @hiddentao/clockwork-engine. Demo dependencies must be ins... Pull #1 04 Nov 2025 08:13AM UTC hiddentao github
67.16
  • ← Previous
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • Next →
  • Back to Repo
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2025 Coveralls, Inc