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hiddentao / clockwork-engine / 19796834494

Builds Branch Commit Type Ran Committer Via Coverage
19796834494 main chore(release): 2.7.0 push 30 Nov 2025 09:22AM UTC hiddentao github
78.45
19796699912 main feat(replay): add public stopReplay() method to ReplayManager - Add public stopReplay() method that wraps _endReplay() - Remove unused startIndex and framesProcessed variables - Add handling for game ending naturally during replay - Update tests ... push 30 Nov 2025 09:11AM UTC hiddentao github
78.45
19782204560 v2.6.0 chore(release): 2.6.0 push 29 Nov 2025 09:44AM UTC hiddentao github
78.39
19782204605 main chore(release): 2.6.0 push 29 Nov 2025 09:44AM UTC hiddentao github
78.39
19782196675 main feat(canvas): trigger initial render when game engine is set Add render(0) call in setGameEngine() to ensure renderers are positioned correctly when a game engine is assigned. Add tests for the initial render behavior. push 29 Nov 2025 09:44AM UTC hiddentao github
78.39
19695802253 main chore(release): 2.5.0 push 26 Nov 2025 07:24AM UTC hiddentao github
78.37
19695796249 main feat(platform): add animation complete callback for non-looping sprites Add setAnimationCompleteCallback method to RenderingLayer interface, allowing game code to be notified when a non-looping animation finishes. The callback receives the NodeId... push 26 Nov 2025 07:24AM UTC hiddentao github
78.37
19695013477 v2.4.0 chore(release): 2.4.0 push 26 Nov 2025 06:47AM UTC hiddentao github
79.02
19695013496 main chore(release): 2.4.0 push 26 Nov 2025 06:47AM UTC hiddentao github
79.02
19695008819 main feat(platform): add getRotation and getScale to DisplayNode Expose transform getters through the RenderingLayer interface and DisplayNode wrapper. Both PixiRenderingLayer and MemoryRenderingLayer already had these implementations - this change ad... push 26 Nov 2025 06:47AM UTC hiddentao github
79.02
19694659757 main chore(release): 2.3.4 push 26 Nov 2025 06:29AM UTC hiddentao github
79.0
19694631882 main fix(rendering): use atomic counters for texture/spritesheet IDs Replace map.size + 1 with atomic counter increments for texture and spritesheet ID generation in PixiRenderingLayer. The previous approach caused ID collisions when loading multiple ... push 26 Nov 2025 06:27AM UTC hiddentao github
79.0
19694204280 main chore(release): 2.3.3 push 26 Nov 2025 06:06AM UTC hiddentao github
79.0
19694204221 v2.3.3 chore(release): 2.3.3 push 26 Nov 2025 06:06AM UTC hiddentao github
79.0
19694197071 main refactor(assets): assume loader returns data URLs for binary assets - Update Loader class docs to specify data URL return contract - Remove MIME type detection from AssetLoader and Spritesheet - Remove createUrlFromData utility methods (no longer... push 26 Nov 2025 06:06AM UTC hiddentao github
79.0
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