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hiddentao / clockwork-engine
99%
main: 99%

Build:
Build:
LAST BUILD BRANCH: v1.8.0
DEFAULT BRANCH: main
Repo Added 07 Sep 2025 03:49PM UTC
Files 25
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LAST BUILD ON BRANCH v1.8.0
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  • async
  • main
  • v1.6.1
  • v1.7.0
  • v1.8.0

30 Sep 2025 06:28AM UTC coverage: 98.629%. Remained the same
18120925756

push

github

hiddentao
chore(release): 1.8.0

1799 of 1824 relevant lines covered (98.63%)

49.62 hits per line

Relevant lines Covered
Build:
Build:
1824 RELEVANT LINES 1799 COVERED LINES
49.62 HITS PER LINE
Source Files on main
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  • List 25
  • Changed 0
  • Source Changed 0
  • Coverage Changed 0
Coverage ∆ File Lines Relevant Covered Missed Hits/Line

Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
18120925756 v1.8.0 chore(release): 1.8.0 push 30 Sep 2025 06:31AM UTC hiddentao github
98.63
18120925771 main chore(release): 1.8.0 push 30 Sep 2025 06:31AM UTC hiddentao github
98.63
18120901467 main feat: add bomb explosion effect with particle system - Add Bomb GameObject and BombRenderer for explosive blocks - Add ExplosionEffect GameObject with particle system animation - Add ExplosionRenderer for particle visual effects - Update GameEngi... push 30 Sep 2025 06:30AM UTC hiddentao github
98.63
17891713374 main chore(release): 1.7.0 push 21 Sep 2025 09:15AM UTC hiddentao github
98.68
17891713375 v1.7.0 chore(release): 1.7.0 push 21 Sep 2025 09:15AM UTC hiddentao github
98.68
17891676816 main feat: make GameEngine reset/setup and ReplayManager replay methods async - Convert GameEngine reset() and setup() methods to async Promise<void> - Make ReplayManager replay() method async to support async engine initialization - Update all engine... push 21 Sep 2025 09:12AM UTC hiddentao github
98.68
17891634745 async fix: resolve all remaining failing tests after async migration - Fix PRNG debug test by creating instances before enabling debug mode - Fix ReplayManager tests by replacing incorrect resolves.not.toThrow() patterns - Fix RecordReplayIntegration t... push 21 Sep 2025 09:08AM UTC hiddentao github
98.68
17889676572 v1.6.1 chore(release): 1.6.1 push 21 Sep 2025 05:48AM UTC hiddentao github
98.67
17889676565 main chore(release): 1.6.1 push 21 Sep 2025 05:47AM UTC hiddentao github
98.67
17889644304 main refactor: rename PRNG initialize() method to reset() - Rename PRNG.initialize() to PRNG.reset() for clearer semantics - Update all method calls in GameEngine.ts - Update comprehensive test suite with 8 additional reset() tests - Update documentat... push 21 Sep 2025 05:44AM UTC hiddentao github
98.67
See All Builds (55)
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