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hiddentao / clockwork-engine / 17579104972

Builds Branch Commit Type Ran Committer Via Coverage
17579104972 main fix: prevent GameObject update when destroyed Add early return in GameObject.update() method to prevent movement calculations and position updates on destroyed objects. Includes comprehensive test to verify destroyed objects remain stationary whe... push 09 Sep 2025 10:06AM UTC hiddentao github
99.92
17578437279 main feat: add totalFrames parameter to GameObject.update() method - Update GameObject base class to accept both deltaFrames and totalFrames - Modify GameObjectGroup to pass totalFrames to all GameObject updates - Update all GameObject subclasses that... push 09 Sep 2025 09:39AM UTC hiddentao github
99.92
17576803541 main perf: optimize CollisionUtils rebuildTree by merging index and bounds calculation - Combine point index rebuilding and bounds calculation into single loop - Remove redundant calculateBounds() method and rebuildPointIndex() method - Reduce iterati... push 09 Sep 2025 08:37AM UTC hiddentao github
99.92
17572798671 main test: expand test coverage and improve code quality - Add comprehensive GameEngine tests for state transitions and object registration - Expand GameRecorder tests with validation and error handling scenarios - Add Serializer tests for type regist... push 09 Sep 2025 05:32AM UTC hiddentao github
99.92
17571945921 main docs: update deltaTime parameter to deltaFrames - Update README.md to use deltaFrames parameter naming - Update docs/game-loop.md examples with correct parameter names - Update docs/game-states.md function signatures - Align documentation with Ga... push 09 Sep 2025 04:39AM UTC hiddentao github
99.92
17571866897 main feat: add singleton Serializer instance export - Export singleton 'serializer' instance for global type registration - Maintain backward compatibility by still exporting Serializer class - Update documentation to show singleton usage pattern - Bu... push 09 Sep 2025 04:34AM UTC hiddentao github
99.92
17546415494 main test: improve code coverage to 100% for core modules - Add tests for Timer utility methods (getActiveTimerCount, getTimerInfo, pauseTimer, resumeTimer, getTotalTimerCount) - Add tests for GameObject methods (setSize, setHealth, static deseriali... push 08 Sep 2025 09:37AM UTC hiddentao github
99.92
17537135297 main docs: add coveralls badge and configure npm package files push 08 Sep 2025 01:42AM UTC hiddentao github
96.57
17536829602 main fix: prevent double apple spawning in same frame - Add frame-based spawn tracking to prevent multiple apple spawns per frame - Replace Date.now() IDs with counter-based IDs to avoid collisions - Add periodic cleanup of destroyed objects to preven... push 08 Sep 2025 01:22AM UTC hiddentao github
96.57
17531649210 main build: bump version push 07 Sep 2025 05:25PM UTC hiddentao github
96.57
17531645909 main docs: update readme push 07 Sep 2025 05:24PM UTC hiddentao github
96.57
17531615411 main fix: configure Vite for relative paths in GitHub Pages deployment - Add base: './' to demo/vite.config.ts for relative asset paths - Update demo/index.html to use relative paths (./vite.svg, ./src/main.ts) - Revert deploy workflow to use upload-p... push 07 Sep 2025 05:23PM UTC hiddentao github
96.57
17531525833 main build: try and fix gh-pages action usage push 07 Sep 2025 05:14PM UTC hiddentao github
96.57
17531496232 main build: fix git config issues for gh-pages push 07 Sep 2025 05:12PM UTC hiddentao github
96.57
17531475882 main build: fix removal of tsconfig.buildinfo push 07 Sep 2025 05:10PM UTC hiddentao github
96.57
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