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hiddentao / clockwork-engine / 19609206717
96%

Build:
DEFAULT BRANCH: main
Ran 23 Nov 2025 09:35AM UTC
Jobs 1
Files 46
Run time 1min
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23 Nov 2025 09:34AM UTC coverage: 80.348%. Remained the same
19609206717

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feat(demo): add procedurally generated sound effects

Add sound effects for key game events:
- Eat sound: ascending tone (400Hz→800Hz) when snake eats apple
- Explosion sound: noise-based effect when bomb detonates
- Thud sound: descending tone (150Hz→50Hz) on wall collision

Sounds are generated using Web Audio API via platform layer
abstraction and initialized once during game setup.

2911 of 3623 relevant lines covered (80.35%)

39.37 hits per line

Jobs
ID Job ID Ran Files Coverage
1 19609206717.1 23 Nov 2025 09:35AM UTC 46
80.35
GitHub Action Run
Source Files on build 19609206717
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  • Changed 0
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  • Coverage Changed 0
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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