• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

hiddentao / clockwork-engine / 18120925756

Builds Branch Commit Type Ran Committer Via Coverage
18120925756 v1.8.0 chore(release): 1.8.0 push 30 Sep 2025 06:31AM UTC hiddentao github
98.63
18120925771 main chore(release): 1.8.0 push 30 Sep 2025 06:31AM UTC hiddentao github
98.63
18120901467 main feat: add bomb explosion effect with particle system - Add Bomb GameObject and BombRenderer for explosive blocks - Add ExplosionEffect GameObject with particle system animation - Add ExplosionRenderer for particle visual effects - Update GameEngi... push 30 Sep 2025 06:30AM UTC hiddentao github
98.63
17891713374 main chore(release): 1.7.0 push 21 Sep 2025 09:15AM UTC hiddentao github
98.68
17891713375 v1.7.0 chore(release): 1.7.0 push 21 Sep 2025 09:15AM UTC hiddentao github
98.68
17891676816 main feat: make GameEngine reset/setup and ReplayManager replay methods async - Convert GameEngine reset() and setup() methods to async Promise<void> - Make ReplayManager replay() method async to support async engine initialization - Update all engine... push 21 Sep 2025 09:12AM UTC hiddentao github
98.68
17891634745 async fix: resolve all remaining failing tests after async migration - Fix PRNG debug test by creating instances before enabling debug mode - Fix ReplayManager tests by replacing incorrect resolves.not.toThrow() patterns - Fix RecordReplayIntegration t... push 21 Sep 2025 09:08AM UTC hiddentao github
98.68
17889676572 v1.6.1 chore(release): 1.6.1 push 21 Sep 2025 05:48AM UTC hiddentao github
98.67
17889676565 main chore(release): 1.6.1 push 21 Sep 2025 05:47AM UTC hiddentao github
98.67
17889644304 main refactor: rename PRNG initialize() method to reset() - Rename PRNG.initialize() to PRNG.reset() for clearer semantics - Update all method calls in GameEngine.ts - Update comprehensive test suite with 8 additional reset() tests - Update documentat... push 21 Sep 2025 05:44AM UTC hiddentao github
98.67
17888232668 main chore: exclude package.json and biome.json from biome linting push 21 Sep 2025 03:12AM UTC hiddentao github
98.67
17887562603 main fix: update GameCanvas to use tick-based timing and format package.json - Convert GameCanvas update loop from frame-based to tick-based timing - Add FRAMES_TO_TICKS_MULTIPLIER conversion in setupUpdateLoop - Update method signatures and comments ... push 21 Sep 2025 02:02AM UTC hiddentao github
98.67
17887262008 main fix(demo): update remaining frame references to tick methods - Replace getCurrentFrame() with getCurrentTick() in Game.ts - Replace getTotalFrames() with getTotalTicks() in DemoGameEngine.ts - Update currentFrame variables to currentTick in Apple... push 21 Sep 2025 01:32AM UTC hiddentao github
98.67
17886899841 main refactor(replay): update ReplayManager architecture to use proxy pattern - Replace direct replayManager.update() calls with proxy engine pattern - ReplayManager now provides getReplayEngine() that returns intercepting proxy - Proxy engine handles... push 21 Sep 2025 12:55AM UTC hiddentao github
99.11
17825012904 main fix: lint issues push 18 Sep 2025 09:59AM UTC hiddentao github
99.1
  • ← Previous
  • 1
  • 2
  • 3
  • 4
  • Next →
  • Back to Repo
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2025 Coveralls, Inc