• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

hiddentao / clockwork-engine / 20158984044

Builds Branch Commit Type Ran Committer Via Coverage
20158984044 main chore(release): 2.7.2 push 12 Dec 2025 07:00AM UTC hiddentao github
95.62
20158974130 main refactor: convert to monorepo structure with engine package (#4) push 12 Dec 2025 07:00AM UTC web-flow github
95.62
20158917249 ram/tri-61-switch-clockwork-to-monorepo-and-split-out-platform-specific fix(build): ensure core package builds first in run.ts Platform packages depend on core, so it must be built first. Sort packages with core first, then alphabetically. Pull #4 12 Dec 2025 06:56AM UTC hiddentao github
95.62
20158542024 ram/tri-61-switch-clockwork-to-monorepo-and-split-out-platform-specific docs: add monorepo README files with updated package names - Move comprehensive docs from packages/core/README.md to root README.md - Update package references from @hiddentao/clockwork-engine to @clockwork-engine/core - Add packages table showin... Pull #4 12 Dec 2025 06:36AM UTC hiddentao github
95.62
20158360477 ram/tri-61-switch-clockwork-to-monorepo-and-split-out-platform-specific fix(ci): update coveralls path to packages/core Update lcov.info path from packages/engine to packages/core to match the monorepo structure. Pull #4 12 Dec 2025 06:26AM UTC hiddentao github
95.62
19815624280 main chore(release): 2.7.1 push 01 Dec 2025 08:09AM UTC hiddentao github
78.49
19815624381 v2.7.1 chore(release): 2.7.1 push 01 Dec 2025 08:08AM UTC hiddentao github
78.49
19815470335 main refactor(loader): make HeadlessLoader wrap an actual loader HeadlessLoader now wraps an existing loader and selectively forwards requests based on the requiredForValidation option flag. Non-essential asset requests return empty strings while repl... push 01 Dec 2025 08:02AM UTC hiddentao github
78.49
19796834505 v2.7.0 chore(release): 2.7.0 push 30 Nov 2025 09:22AM UTC hiddentao github
78.45
19796834494 main chore(release): 2.7.0 push 30 Nov 2025 09:22AM UTC hiddentao github
78.45
19796699912 main feat(replay): add public stopReplay() method to ReplayManager - Add public stopReplay() method that wraps _endReplay() - Remove unused startIndex and framesProcessed variables - Add handling for game ending naturally during replay - Update tests ... push 30 Nov 2025 09:11AM UTC hiddentao github
78.45
19782204560 v2.6.0 chore(release): 2.6.0 push 29 Nov 2025 09:44AM UTC hiddentao github
78.39
19782204605 main chore(release): 2.6.0 push 29 Nov 2025 09:44AM UTC hiddentao github
78.39
19782196675 main feat(canvas): trigger initial render when game engine is set Add render(0) call in setGameEngine() to ensure renderers are positioned correctly when a game engine is assigned. Add tests for the initial render behavior. push 29 Nov 2025 09:44AM UTC hiddentao github
78.39
19695802253 main chore(release): 2.5.0 push 26 Nov 2025 07:24AM UTC hiddentao github
78.37
  • ← Previous
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • Next →
  • Back to Repo
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2025 Coveralls, Inc