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Fundynamic / dune2themaker4j / 376

Builds Branch Commit Type Ran Committer Via Coverage
376 master Housekeeping - rename EntityRepositoryFactory to EntitiesDataReader, because thats what it really is. - get rid of some unused code, or dead paths (ie, no exception being thrown anymore, etc) - smoke test viewport rendering - needed 2 ugly... Pull #92 16 Oct 2015 09:33PM UTC stefanhendriks travis-ci pending completion   set done
375 feature/load-entity-data-from-ini-file Housekeeping - rename EntityRepositoryFactory to EntitiesDataReader, because thats what it really is. - get rid of some unused code, or dead paths (ie, no exception being thrown anymore, etc) - smoke test viewport rendering - needed 2 ugly... push 16 Oct 2015 09:32PM UTC stefanhendriks travis-ci pending completion   set done
374 feature/load-entity-data-from-ini-file A large rocket has 16 facings - For #29 push 16 Oct 2015 08:39PM UTC stefanhendriks travis-ci pending completion   set done
373 feature/load-entity-data-from-ini-file Move all rules into real rules.ini file and use it - For #29 push 16 Oct 2015 08:30PM UTC stefanhendriks travis-ci pending completion   set done
372 feature/load-entity-data-from-ini-file Read explosions and structures from ini file - for #29 push 16 Oct 2015 07:45PM UTC stefanhendriks travis-ci pending completion   set done
371 feature/load-entity-data-from-ini-file Start separating entitiesData from repository - so that we can start loading it from a file - for #29 push 16 Oct 2015 01:10PM UTC stefanhendriks travis-ci pending completion   set done
370 master get rid of TILE_WIDTH/TILE_HEIGHT in favor of TILE_SIZE - since we use squares anyway push 16 Oct 2015 09:29AM UTC stefanhendriks travis-ci pending completion   set done
369 master Render white border around health bar - For #89 push 15 Oct 2015 08:26PM UTC stefanhendriks travis-ci pending completion   set done
368 master Render entities using a renderQueue - the renderQueue determines which units are drawn - then it decides on which ‘layer’ to draw stuff - and while at it, it asks each Renderable if there is more stuff to draw. In case of units and structures: ... push 15 Oct 2015 08:22PM UTC stefanhendriks travis-ci pending completion   set done
367 master fix compile errors push 15 Oct 2015 06:13AM UTC stefanhendriks travis-ci pending completion   set done
365 master Render health bars for units and structures - For #89 push 14 Oct 2015 07:53PM UTC stefanhendriks travis-ci pending completion   set done
364 master Merge pull request #88 from Fundynamic/refactor/remove-entity-to-cell-association Remove entity cell based rendering logic in favor of entity vector based logic push 14 Oct 2015 07:14PM UTC stefanhendriks travis-ci pending completion   set done
362 refactor/remove-entity-to-cell-association Make sure units do not overlap on their intended move coordinates push 14 Oct 2015 07:09PM UTC stefanhendriks travis-ci pending completion   set done
361 refactor/remove-entity-to-cell-association Get rid of duplicate code, clean up. push 13 Oct 2015 07:11AM UTC stefanhendriks travis-ci pending completion   set done
360 refactor/remove-entity-to-cell-association Let StructureTest use AbstractD2TM Test base class push 12 Oct 2015 03:57PM UTC stefanhendriks travis-ci pending completion   set done
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