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Fundynamic / dune2themaker4j / 439

Builds Branch Commit Type Ran Committer Via Coverage
439 master Rename barrel to cannon push 04 Jan 2016 07:45PM UTC stefanhendriks travis-ci pending completion   set done
438 v0.0.2-alpha Get rid of some sysouts + add very rude CPU behavior for attacking - to make the 'game' more interesting push 03 Jan 2016 01:23PM UTC stefanhendriks travis-ci pending completion   set done
437 master Get rid of some sysouts + add very rude CPU behavior for attacking - to make the 'game' more interesting push 03 Jan 2016 01:11PM UTC stefanhendriks travis-ci pending completion   set done
436 master Balance the tanks and infantry a bit more push 03 Jan 2016 10:17AM UTC stefanhendriks travis-ci pending completion   set done
435 master When enemy unit is taking damage, return fire - Fixes #106 push 03 Jan 2016 10:13AM UTC stefanhendriks travis-ci pending completion   set done
434 master Add passable property to terrain types for specific entity types. - Fixes #43 push 03 Jan 2016 09:57AM UTC stefanhendriks travis-ci pending completion   set done
433 master Units may not move through structures. - Fixes #94 push 03 Jan 2016 09:31AM UTC stefanhendriks travis-ci pending completion   set done
432 master Fix tests by stubbing out two methods requiring a real image push 02 Jan 2016 04:18PM UTC stefanhendriks travis-ci pending completion   set done
429 master Increase tank health push 02 Jan 2016 03:10PM UTC stefanhendriks travis-ci pending completion   set done
428 master Add tank explosion - For #26 push 02 Jan 2016 03:02PM UTC stefanhendriks travis-ci pending completion   set done
427 master Face enemy before shooting properly. - in case you have a cannon, make sure that is looking at the enemy - in case we don't have a cannon, the body needs to be facing the enemy - for #26 push 02 Jan 2016 02:02PM UTC stefanhendriks travis-ci pending completion   set done
426 master Draw cannon and let it turn to desired facing. - when moving, look at the destination where we want to move to - cannon has its own turnspeed - all unit tests pass - for #26 - TODO: attacking push 02 Jan 2016 01:46PM UTC stefanhendriks travis-ci pending completion   set done
425 master Add loading of barrel into EntitiesData - For #26 push 31 Dec 2015 01:26PM UTC stefanhendriks travis-ci pending completion   set done
424 master If focus is lost on unit, and it was selected, tell it it lost focus - we only told it to lose focus in 'normal mouse mode', but when selecting a unit we get the 'movable mouse mode' and we did no longer tell a unit when we lost focus. Now we... push 19 Dec 2015 08:37PM UTC stefanhendriks travis-ci pending completion   set done
423 master Up Coveralls to latest (4.1.0) version push 03 Dec 2015 08:07AM UTC stefanhendriks travis-ci pending completion   set done
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