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Fundynamic / dune2themaker4j / 406

Builds Branch Commit Type Ran Committer Via Coverage
406 feature/84-units-can-attack Fix some codacy errors push 22 Oct 2015 02:27PM UTC stefanhendriks travis-ci pending completion   set done
405 feature/84-units-can-attack Remove unused code. No need to correct random position. push 22 Oct 2015 02:25PM UTC stefanhendriks travis-ci pending completion   set done
404 feature/84-units-can-attack Simple attack mode for units push 22 Oct 2015 11:07AM UTC stefanhendriks travis-ci pending completion   set done
403 master Little cleanup push 22 Oct 2015 10:41AM UTC stefanhendriks travis-ci pending completion   set done
402 master Merge pull request #95 from Fundynamic/feature/63-turn-to-cell-before-moving Unit should turn to cell before moving push 22 Oct 2015 10:08AM UTC stefanhendriks travis-ci pending completion   set done
401 master Projectiles cannot take damage Pull #95 22 Oct 2015 09:55AM UTC stefanhendriks travis-ci pending completion   set done
400 feature/63-turn-to-cell-before-moving Projectiles cannot take damage push 22 Oct 2015 09:55AM UTC stefanhendriks travis-ci pending completion   set done
399 master Create units via EntityRepository, and test spawning of explosions once a unit dies. Pull #95 22 Oct 2015 09:32AM UTC stefanhendriks travis-ci pending completion   set done
398 feature/63-turn-to-cell-before-moving Create units via EntityRepository, and test spawning of explosions once a unit dies. push 22 Oct 2015 09:32AM UTC stefanhendriks travis-ci pending completion   set done
397 master Movements are time based now, so no need for the comment Pull #95 21 Oct 2015 06:02PM UTC stefanhendriks travis-ci pending completion   set done
396 feature/63-turn-to-cell-before-moving Movements are time based now, so no need for the comment push 21 Oct 2015 06:01PM UTC stefanhendriks travis-ci pending completion   set done
395 feature/63-turn-to-cell-before-moving introduce turnSpeed, make speeds time based, and more. - turnSpeed is read from rules.ini - moveSpeed and turnSpeed are based on the time flow in the game - adjust rules.ini so units move quick enough in the game - add comments where required push 21 Oct 2015 06:00PM UTC stefanhendriks travis-ci pending completion   set done
394 feature/63-turn-to-cell-before-moving Re-use facing calculation logic between projectile and unit - For #63 push 21 Oct 2015 03:49PM UTC stefanhendriks travis-ci pending completion   set done
393 feature/63-turn-to-cell-before-moving Determine desired facing based on 2 facings - For #63 push 21 Oct 2015 03:43PM UTC stefanhendriks travis-ci pending completion   set done
392 feature/63-turn-to-cell-before-moving Add function to determine next facing to turn towards desired facing - For #63 push 21 Oct 2015 03:31PM UTC stefanhendriks travis-ci pending completion   set done
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