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Fundynamic / dune2themaker4j / 422

Builds Branch Commit Type Ran Committer Via Coverage
422 master Only show hover mouse sprite when hovering over visible entity - For #91 push 16 Nov 2015 08:27PM UTC stefanhendriks travis-ci pending completion   set done
421 master Render health bar for structures when hovering - For #91 push 16 Nov 2015 07:46PM UTC stefanhendriks travis-ci pending completion   set done
420 master Silence some System.out message push 12 Nov 2015 10:51AM UTC stefanhendriks travis-ci pending completion   set done
418 master On focus show health of unit or structure - For #91 - Use Coordinate at some places where Vector2D was used because they ought to be absolute coordinates. push 10 Nov 2015 09:35AM UTC stefanhendriks travis-ci pending completion   set done
417 master Merge pull request #101 from Fundynamic/feature/84-units-can-attack Units can attack push 06 Nov 2015 07:53PM UTC stefanhendriks travis-ci pending completion   set done
416 master Remove jdk6 and jdk7 because we only compile now in java 8 - For #100 Pull #101 06 Nov 2015 07:51PM UTC stefanhendriks travis-ci pending completion   set done
415 feature/84-units-can-attack Remove jdk6 and jdk7 because we only compile now in java 8 - For #100 push 06 Nov 2015 07:46PM UTC stefanhendriks travis-ci pending completion   set done
414 feature/84-units-can-attack Enforce Java 8 - For #100 push 06 Nov 2015 07:41PM UTC stefanhendriks travis-ci pending completion   set done
413 feature/84-units-can-attack Test attacking of unit in range and already facing it push 26 Oct 2015 08:05PM UTC stefanhendriks travis-ci pending completion   set done
412 feature/84-units-can-attack Get rid of some unused code push 25 Oct 2015 11:24AM UTC stefanhendriks travis-ci pending completion   set done
411 feature/84-units-can-attack Structure explodes with explosions at centered cells push 25 Oct 2015 10:51AM UTC stefanhendriks travis-ci pending completion   set done
410 feature/84-units-can-attack Refactor so we have explicit Absolute and Map coordinates - Introduce Coordinate (== absolute) - Introduce MapCoordinate (== map/cell based) Conversion between the two is easy, both extend from Vector2D push 24 Oct 2015 01:43PM UTC stefanhendriks travis-ci pending completion   set done
409 feature/84-units-can-attack attack rate and range is now configurable in rules.ini - For #84 push 23 Oct 2015 10:23AM UTC stefanhendriks travis-ci pending completion   set done
408 feature/84-units-can-attack When a CPU unit is attacked, make it freak out (for fun) - While doing #84, just for fun now. push 22 Oct 2015 06:37PM UTC stefanhendriks travis-ci pending completion   set done
407 feature/84-units-can-attack remove redundant comment push 22 Oct 2015 05:53PM UTC stefanhendriks travis-ci pending completion   set done
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