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flexible-collision-library / fcl / 924 / 1
73%
master: 73%

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DEFAULT BRANCH: master
Ran 12 Aug 2018 09:57PM UTC
Files 110
Run time 5s
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12 Aug 2018 09:42PM UTC coverage: 72.423%. Remained the same
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Correct distance queries to report nearest point in world frame (#288)

* Distance queries return nearest points in the world frame

The DistanceResult struct documents the near points as being defined in the
*world* frame. This wasn't true in the code.

1. Correct both gjk solver implementations to put the pose in *world* frame.
2. Modify sphere-sphere and sphere-capsule custom implementations to do the
   same.
3. Fix some related typos in documentation.
4. Update tests to expect points in world frame.

281 of 388 relevant lines covered (72.42%)

669879.16 hits per line

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