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shader-slang / slang-rhi / 14326702991
23%

Build:
DEFAULT BRANCH: main
Ran 08 Apr 2025 06:32AM UTC
Jobs 3
Files 226
Run time 2min
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08 Apr 2025 06:30AM UTC coverage: 65.382%. First build
14326702991

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Add reporting for D3D11 double support (#299)

* Add reporting for D3D11 double support

This commit adds logic for reporting double support
to the d3d11 backend, for running tests on GPUs that
do not support D3D11_FEATURE_DOUBLES.

* Fix formatting of d3d11 double support check

* Remove trailing whitespace from doublePrecisionFeature

* Replace use of add with std::vector.push_back

8250 of 14872 branches covered (55.47%)

Branch coverage included in aggregate %.

10 of 11 new or added lines in 1 file covered. (90.91%)

24983 of 35957 relevant lines covered (69.48%)

114948.49 hits per line

New Missed Lines in Diff

Lines Coverage ∆ File
1
75.2
0.36% src/d3d11/d3d11-device.cpp
Jobs
ID Job ID Ran Files Coverage
1 windows-x86_64 - 14326702991.1 08 Apr 2025 06:40AM UTC 202
63.1
GitHub Action Run
2 linux-x86_64 - 14326702991.2 08 Apr 2025 06:32AM UTC 150
61.74
GitHub Action Run
3 macos-aarch64 - 14326702991.3 08 Apr 2025 06:33AM UTC 151
39.61
GitHub Action Run
Source Files on build 14326702991
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  • Changed 3
  • Source Changed 1
  • Coverage Changed 3
Coverage ∆ File Lines Relevant Covered Missed Hits/Line Branch Hits Branch Misses
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