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shader-slang / slang-rhi / 14326702991 / 3
20%
main: 20%

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DEFAULT BRANCH: main
Ran 08 Apr 2025 06:42AM UTC
Files 151
Run time 5s
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08 Apr 2025 06:30AM UTC coverage: 39.606% (+0.006%) from 39.6%
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Add reporting for D3D11 double support (#299)

* Add reporting for D3D11 double support

This commit adds logic for reporting double support
to the d3d11 backend, for running tests on GPUs that
do not support D3D11_FEATURE_DOUBLES.

* Fix formatting of d3d11 double support check

* Remove trailing whitespace from doublePrecisionFeature

* Replace use of add with std::vector.push_back

2921 of 8904 branches covered (32.81%)

Branch coverage included in aggregate %.

9486 of 22422 relevant lines covered (42.31%)

22623.37 hits per line

Source Files on job macos-aarch64 - 14326702991.3
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