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shader-slang / slang-rhi / 14326702991

08 Apr 2025 06:30AM UTC coverage: 65.382%. First build
14326702991

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Add reporting for D3D11 double support (#299)

* Add reporting for D3D11 double support

This commit adds logic for reporting double support
to the d3d11 backend, for running tests on GPUs that
do not support D3D11_FEATURE_DOUBLES.

* Fix formatting of d3d11 double support check

* Remove trailing whitespace from doublePrecisionFeature

* Replace use of add with std::vector.push_back

8250 of 14872 branches covered (55.47%)

Branch coverage included in aggregate %.

10 of 11 new or added lines in 1 file covered. (90.91%)

24983 of 35957 relevant lines covered (69.48%)

114948.49 hits per line

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75.2
/src/d3d11/d3d11-device.cpp


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