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Eyevinn / go-608 / 30574062340

Builds Branch Commit Type Ran Committer Via Coverage
30574062340 main docs: cover the v0.8.0 additions in README The README missed everything from the roll-up/paint-on coalescing change: that PR updated cue/doc.go and SPEC.md but not the README, so Coalesce, CoalesceNone, TimedScreen.Mode, Decoder.Mode and -per-cha... push 30 Jul 2026 07:16PM UTC tobbee github
84.38
30573733097 release/v0.8.0 docs: cover the v0.8.0 additions in README The README missed everything from the roll-up/paint-on coalescing change: that PR updated cue/doc.go and SPEC.md but not the README, so Coalesce, CoalesceNone, TimedScreen.Mode, Decoder.Mode and -per-cha... Pull #71 30 Jul 2026 07:11PM UTC tobbee github
84.38
30573515513 release/v0.8.0 chore(release): v0.8.0 - internal/version.go: v0.8.0-dev -> v0.8.0 - CHANGELOG.md: date the [0.8.0] section, open a fresh [Unreleased], and add the v0.8.0 compare/tag links Minor rather than patch: generate's per-unit API changed shape (Unit{N... Pull #71 30 Jul 2026 07:08PM UTC tobbee github
84.38
30572963943 main fix(cue): coalesce roll-up and paint-on into one cue per scroll step Roll-up and paint-on write straight to the displayed screen, so every byte pair changed it and Segment cut a cue -- roughly one cue per two characters, each lasting a single fra... push 30 Jul 2026 07:01PM UTC tobbee github
84.38
30572736758 feat/coalesce-direct-modes fix(cue): coalesce roll-up and paint-on into one cue per scroll step Roll-up and paint-on write straight to the displayed screen, so every byte pair changed it and Segment cut a cue -- roughly one cue per two characters, each lasting a single fra... Pull #70 30 Jul 2026 06:58PM UTC tobbee github
84.38
30572594191 main feat(generate)!: make a unit's number and start time independent inputs BREAKING: BuildUnitCues takes a Unit{Nr, StartMS, Frames} instead of loose unitFrames/unitStartMS arguments, CueContentFunc receives that Unit, and WithFlipAtCueStart names t... push 30 Jul 2026 06:56PM UTC tobbee github
84.28
30572494534 feat/unit-identity feat(generate)!: make a unit's number and start time independent inputs BREAKING: BuildUnitCues takes a Unit{Nr, StartMS, Frames} instead of loose unitFrames/unitStartMS arguments, CueContentFunc receives that Unit, and WithFlipAtCueStart names t... Pull #67 30 Jul 2026 06:54PM UTC tobbee github
84.28
30572369824 feat/coalesce-direct-modes fix(cue): coalesce roll-up and paint-on into one cue per scroll step Roll-up and paint-on write straight to the displayed screen, so every byte pair changed it and Segment cut a cue -- roughly one cue per two characters, each lasting a single fra... Pull #70 30 Jul 2026 06:53PM UTC tobbee github
84.37
30572119609 main fix(schedule): pre-roll the pop-on build so a cue's time is when it appears A pop-on caption is two transmissions -- a build into non-displayed memory, then the EOC that flips it on screen -- and both drain at one byte pair per frame. The build w... push 30 Jul 2026 06:49PM UTC tobbee github
84.27
30571795488 feat/coalesce-direct-modes fix(cue): coalesce roll-up and paint-on into one cue per scroll step Roll-up and paint-on write straight to the displayed screen, so every byte pair changed it and Segment cut a cue -- roughly one cue per two characters, each lasting a single fra... Pull #70 30 Jul 2026 06:45PM UTC tobbee github
84.31
30570114497 fix/flip-timing fix(schedule): pre-roll the pop-on build so a cue's time is when it appears A pop-on caption is two transmissions -- a build into non-displayed memory, then the EOC that flips it on screen -- and both drain at one byte pair per frame. The build w... Pull #68 30 Jul 2026 06:22PM UTC tobbee github
84.27
30569972428 feat/unit-identity feat(generate)!: make a unit's number and start time independent inputs BREAKING: BuildUnitCues takes a Unit{Nr, StartMS, Frames} instead of loose unitFrames/unitStartMS arguments, CueContentFunc receives that Unit, and WithFlipAtCueStart names t... Pull #67 30 Jul 2026 06:20PM UTC tobbee github
84.21
30569833026 main fix(cta608): carry Decoder parse state across Feed calls A Decoder fed one byte pair at a time decoded differently from one fed a whole buffer. Every timed path feeds pair-by-pair -- that is what preserves per-frame timing -- so this reached go60... push 30 Jul 2026 06:18PM UTC tobbee github
84.21
30569401928 fix/decoder-incremental-feed fix(cta608): carry Decoder parse state across Feed calls A Decoder fed one byte pair at a time decoded differently from one fed a whole buffer. Every timed path feeds pair-by-pair -- that is what preserves per-frame timing -- so this reached go60... Pull #69 30 Jul 2026 06:12PM UTC tobbee github
84.21
30567629127 fix/flip-timing fix(schedule): pre-roll the pop-on build so a cue's time is when it appears A pop-on caption is two transmissions -- a build into non-displayed memory, then the EOC that flips it on screen -- and both drain at one byte pair per frame. The build w... Pull #68 30 Jul 2026 05:49PM UTC tobbee github
83.96
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