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AdamStelmaszczyk / gtsa / 474 / 1
88%
master: 88%

Build:
DEFAULT BRANCH: master
Ran 26 Jun 2019 07:14PM UTC
Files 10
Run time 55s
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26 Jun 2019 07:08PM UTC coverage: 89.566% (+0.6%) from 88.99%
474.1

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AdamStelmaszczyk
No get_winning_move as it's not canonical MCTS

It was probably hurting the performance, because instead of light
rollouts (only random moves) it tried all the legal moves (also
had to generate them, which is slow).

Number of simulations increased from ~3000 to ~8000:

MonteCarloTreeSearch<IsolaState, IsolaMove> a(1);
auto m = a.get_move(&state);
cout << a.read_log();

764 of 853 relevant lines covered (89.57%)

241716.38 hits per line

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