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AdamStelmaszczyk / gtsa / 474
88%

Build:
DEFAULT BRANCH: master
Ran 26 Jun 2019 07:14PM UTC
Jobs 1
Files 10
Run time 1min
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AdamStelmaszczyk
No get_winning_move as it's not canonical MCTS

It was probably hurting the performance, because instead of light
rollouts (only random moves) it tried all the legal moves (also
had to generate them, which is slow).

Number of simulations increased from ~3000 to ~8000:

MonteCarloTreeSearch<IsolaState, IsolaMove> a(1);
auto m = a.get_move(&state);
cout << a.read_log();

2 of 2 new or added lines in 1 file covered. (100.0%)

764 of 853 relevant lines covered (89.57%)

241716.38 hits per line

Jobs
ID Job ID Ran Files Coverage
1 474.1 26 Jun 2019 07:14PM UTC 0
89.57
Travis Job 474.1
Source Files on build 474
Detailed source file information is not available for this build.
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