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djeedai / bevy_hanabi / 13738631396 / 1
66%
main: 66%

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DEFAULT BRANCH: main
Ran 08 Mar 2025 02:45PM UTC
Files 29
Run time 0s
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08 Mar 2025 02:40PM UTC coverage: 39.99% (+0.002%) from 39.988%
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Add `EffectAsset::prng_seed` (#427)

Add a new field to the effect asset, which determines the seed for the
GPU side PRNG used in shader expressions. This value defaults to zero,
making consecutive runs deterministic. This both gives better artistic
control (what executes at runtime is what was authored), and helps with
debugging by making repros consistent.

To restore the old behavior, assign a random value to the seed when
creating the effect asset, _.e.g_ `prng_seed = rand::random::<u32>()`.

3200 of 8002 relevant lines covered (39.99%)

18.69 hits per line

Source Files on job 13738631396.1
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