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djeedai / bevy_hanabi / 13738631396
66%

Build:
DEFAULT BRANCH: main
Ran 08 Mar 2025 02:45PM UTC
Jobs 1
Files 29
Run time 1min
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08 Mar 2025 02:40PM UTC coverage: 39.99% (+0.002%) from 39.988%
13738631396

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Add `EffectAsset::prng_seed` (#427)

Add a new field to the effect asset, which determines the seed for the
GPU side PRNG used in shader expressions. This value defaults to zero,
making consecutive runs deterministic. This both gives better artistic
control (what executes at runtime is what was authored), and helps with
debugging by making repros consistent.

To restore the old behavior, assign a random value to the seed when
creating the effect asset, _.e.g_ `prng_seed = rand::random::<u32>()`.

1 of 5 new or added lines in 2 files covered. (20.0%)

1 existing line in 1 file now uncovered.

3200 of 8002 relevant lines covered (39.99%)

18.69 hits per line

New Missed Lines in Diff

Lines Coverage ∆ File
4
3.45
-0.0% src/render/mod.rs

Uncovered Existing Lines

Lines Coverage ∆ File
1
3.45
-0.0% src/render/mod.rs
Jobs
ID Job ID Ran Files Coverage
1 13738631396.1 08 Mar 2025 02:45PM UTC 29
39.99
GitHub Action Run
Source Files on build 13738631396
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  • List 29
  • Changed 3
  • Source Changed 0
  • Coverage Changed 3
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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