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djeedai / bevy_hanabi / 8349257460 / 1
58%
main: 58%

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DEFAULT BRANCH: main
Ran 19 Mar 2024 07:57PM UTC
Files 27
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19 Mar 2024 07:52PM UTC coverage: 52.944% (-0.009%) from 52.953%
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Write to depth buffer in alpha mask mode (#305)

When rendering particles in alpha mask mode, there's no transparency
involved; each fragment is either fully opaque or fully transparent.
Therefore we can use the depth buffer, and don't need some fancy order
independent transparency rendering or distance based sorting (which are
not implemented).

This change enables depth writing when rendering particles through the
`AlphaMask3d` render pass. This prevents particles from flickering, as
visible in the `billboard.rs` example.

Partially fixes #183 (for non-transparent effects)

3066 of 5791 relevant lines covered (52.94%)

22.72 hits per line

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