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djeedai / bevy_hanabi / 8349257460
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Build:
DEFAULT BRANCH: main
Ran 19 Mar 2024 07:57PM UTC
Jobs 1
Files 27
Run time 1min
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19 Mar 2024 07:52PM UTC coverage: 52.944% (-0.009%) from 52.953%
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Write to depth buffer in alpha mask mode (#305)

When rendering particles in alpha mask mode, there's no transparency
involved; each fragment is either fully opaque or fully transparent.
Therefore we can use the depth buffer, and don't need some fancy order
independent transparency rendering or distance based sorting (which are
not implemented).

This change enables depth writing when rendering particles through the
`AlphaMask3d` render pass. This prevents particles from flickering, as
visible in the `billboard.rs` example.

Partially fixes #183 (for non-transparent effects)

0 of 2 new or added lines in 1 file covered. (0.0%)

3066 of 5791 relevant lines covered (52.94%)

22.72 hits per line

Jobs
ID Job ID Ran Files Coverage
1 8349257460.1 19 Mar 2024 07:57PM UTC 0
52.94
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Source Files on build 8349257460
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