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djeedai / bevy_hanabi / 8049047702 / 1
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DEFAULT BRANCH: main
Ran 26 Feb 2024 12:50PM UTC
Files 25
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26 Feb 2024 12:43PM UTC coverage: 55.707% (-0.06%) from 55.77%
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Make attractors regular modifiers (#286)

Remove the built-in code and shader handling a fixed-size array of force
field attractors/repulsors, and related types `ForceFieldSource` and
`ForceFieldModifier`. Replace them with a new `ConformToSphereModifier`
describing a single attractor/repulsor source, which can be repeated to
add more sources. The new modifier is a regular update context modifier
without any specific built-in codepath, making its handling a lot easier
and cleaner, while also allowing any custom attraction force expression
as well as customizing other parameters of the source in real time.

Revamp the `force_field.rs` example to showcase this new modifier, and
add a dedicated parameter tweaking panel to observe the effect of each
parameter.

Fix a panic in rendering code when no effect is present. This looks like
a race condition; for now simply early out to prevent the panic.

```rust
effects_meta.dr_indirect_bind_group.as_ref().unwrap()
```

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