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hiddentao / clockwork-engine
78%

Build:
DEFAULT BRANCH: main
Repo Added 07 Sep 2025 03:49PM UTC
Files 47
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LAST BUILD ON BRANCH main
branch: main
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  • main
  • add-claude-github-actions-1762141385685
  • async
  • fix_replay_issues
  • ram/tri-43-refactor-clockwork-engine-to-not-depend-on-pixi
  • v1.6.1
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  • v2.7.0
  • v2.7.1

01 Dec 2025 08:07AM UTC coverage: 78.488%. Remained the same
19815624280

push

github

hiddentao
chore(release): 2.7.1

2970 of 3784 relevant lines covered (78.49%)

38.22 hits per line

Relevant lines Covered
Build:
Build:
3784 RELEVANT LINES 2970 COVERED LINES
38.22 HITS PER LINE
Source Files on main
  • Tree
  • List 47
  • Changed 0
  • Source Changed 0
  • Coverage Changed 0
Coverage ∆ File Lines Relevant Covered Missed Hits/Line

Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
19815624280 main chore(release): 2.7.1 push 01 Dec 2025 08:09AM UTC hiddentao github
78.49
19815470335 main refactor(loader): make HeadlessLoader wrap an actual loader HeadlessLoader now wraps an existing loader and selectively forwards requests based on the requiredForValidation option flag. Non-essential asset requests return empty strings while repl... push 01 Dec 2025 08:02AM UTC hiddentao github
78.49
19796834494 main chore(release): 2.7.0 push 30 Nov 2025 09:22AM UTC hiddentao github
78.45
19796699912 main feat(replay): add public stopReplay() method to ReplayManager - Add public stopReplay() method that wraps _endReplay() - Remove unused startIndex and framesProcessed variables - Add handling for game ending naturally during replay - Update tests ... push 30 Nov 2025 09:11AM UTC hiddentao github
78.45
19782204605 main chore(release): 2.6.0 push 29 Nov 2025 09:44AM UTC hiddentao github
78.39
19782196675 main feat(canvas): trigger initial render when game engine is set Add render(0) call in setGameEngine() to ensure renderers are positioned correctly when a game engine is assigned. Add tests for the initial render behavior. push 29 Nov 2025 09:44AM UTC hiddentao github
78.39
19695802253 main chore(release): 2.5.0 push 26 Nov 2025 07:24AM UTC hiddentao github
78.37
19695796249 main feat(platform): add animation complete callback for non-looping sprites Add setAnimationCompleteCallback method to RenderingLayer interface, allowing game code to be notified when a non-looping animation finishes. The callback receives the NodeId... push 26 Nov 2025 07:24AM UTC hiddentao github
78.37
19695013496 main chore(release): 2.4.0 push 26 Nov 2025 06:47AM UTC hiddentao github
79.02
19695008819 main feat(platform): add getRotation and getScale to DisplayNode Expose transform getters through the RenderingLayer interface and DisplayNode wrapper. Both PixiRenderingLayer and MemoryRenderingLayer already had these implementations - this change ad... push 26 Nov 2025 06:47AM UTC hiddentao github
79.02
See All Builds (132)
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