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hiddentao / clockwork-engine
99%

Build:
DEFAULT BRANCH: main
Repo Added 07 Sep 2025 03:49PM UTC
Files 24
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LAST BUILD ON BRANCH main
branch: main
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  • main
  • async
  • v1.6.1
  • v1.7.0

21 Sep 2025 09:13AM UTC coverage: 98.68%. Remained the same
17891713374

push

github

hiddentao
chore(release): 1.7.0

1794 of 1818 relevant lines covered (98.68%)

49.59 hits per line

Relevant lines Covered
Build:
Build:
1818 RELEVANT LINES 1794 COVERED LINES
49.59 HITS PER LINE
Source Files on main
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  • List 24
  • Changed 0
  • Source Changed 0
  • Coverage Changed 0
Coverage ∆ File Lines Relevant Covered Missed Hits/Line

Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
17891713374 main chore(release): 1.7.0 push 21 Sep 2025 09:15AM UTC hiddentao github
98.68
17891676816 main feat: make GameEngine reset/setup and ReplayManager replay methods async - Convert GameEngine reset() and setup() methods to async Promise<void> - Make ReplayManager replay() method async to support async engine initialization - Update all engine... push 21 Sep 2025 09:12AM UTC hiddentao github
98.68
17889676565 main chore(release): 1.6.1 push 21 Sep 2025 05:47AM UTC hiddentao github
98.67
17889644304 main refactor: rename PRNG initialize() method to reset() - Rename PRNG.initialize() to PRNG.reset() for clearer semantics - Update all method calls in GameEngine.ts - Update comprehensive test suite with 8 additional reset() tests - Update documentat... push 21 Sep 2025 05:44AM UTC hiddentao github
98.67
17888232668 main chore: exclude package.json and biome.json from biome linting push 21 Sep 2025 03:12AM UTC hiddentao github
98.67
17887562603 main fix: update GameCanvas to use tick-based timing and format package.json - Convert GameCanvas update loop from frame-based to tick-based timing - Add FRAMES_TO_TICKS_MULTIPLIER conversion in setupUpdateLoop - Update method signatures and comments ... push 21 Sep 2025 02:02AM UTC hiddentao github
98.67
17887262008 main fix(demo): update remaining frame references to tick methods - Replace getCurrentFrame() with getCurrentTick() in Game.ts - Replace getTotalFrames() with getTotalTicks() in DemoGameEngine.ts - Update currentFrame variables to currentTick in Apple... push 21 Sep 2025 01:32AM UTC hiddentao github
98.67
17886899841 main refactor(replay): update ReplayManager architecture to use proxy pattern - Replace direct replayManager.update() calls with proxy engine pattern - ReplayManager now provides getReplayEngine() that returns intercepting proxy - Proxy engine handles... push 21 Sep 2025 12:55AM UTC hiddentao github
99.11
17825012904 main fix: lint issues push 18 Sep 2025 09:59AM UTC hiddentao github
99.1
17822239310 main refactor(rendering): rename destroy() to clear() in AbstractRenderer - Rename destroy() method to clear() in BaseRenderer interface - Update AbstractRenderer implementation to use clear() method - Update SnakeGameCanvas renderer cleanup calls to ... push 18 Sep 2025 08:08AM UTC hiddentao github
99.1
See All Builds (52)
  • Repo on GitHub
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