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Razakhel / RaZ
74%
master: 74%

Build:
Build:
LAST BUILD BRANCH: dev
DEFAULT BRANCH: master
Repo Added 08 Mar 2019 09:00PM UTC
Files 184
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LAST BUILD ON BRANCH xr
branch: xr
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  • xr
  • animation
  • audio
  • bloom_optim
  • bvh
  • dev
  • embedded_shaders
  • enhanced_kawase_blur
  • gaussian_blur
  • github_actions
  • instancing
  • lua_bindings
  • master
  • material_program
  • mesh_renderer
  • msys2_support
  • offline_rendering
  • refs/heads/dev
  • render_process
  • ssao
  • ssr
  • tone_mapping
  • tracy_integration
  • vulkan

13 Nov 2024 08:12PM UTC coverage: 74.332%. Remained the same
11825209979

push

github

Razakhel
[Readme] Added an XR section

- Updated Linux's logo, which had gone missing

8068 of 10854 relevant lines covered (74.33%)

1813.44 hits per line

Relevant lines Covered
Build:
Build:
10854 RELEVANT LINES 8068 COVERED LINES
1813.44 HITS PER LINE
Source Files on xr
  • Tree
  • List 177
  • Changed 6
  • Source Changed 0
  • Coverage Changed 0
Coverage ∆ File Lines Relevant Covered Missed Hits/Line

Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
11825209979 xr [Readme] Added an XR section - Updated Linux's logo, which had gone missing push 13 Nov 2024 08:32PM UTC Razakhel github
74.33
11825063637 xr [Script/LuaXr] Added Lua bindings for XR features - Const'd XR rendering functions that could be push 13 Nov 2024 08:23PM UTC Razakhel github
74.33
11823370997 xr [Script/LuaXr] Added Lua bindings for XR features - Const'd XR rendering functions that could be push 13 Nov 2024 06:29PM UTC Razakhel github
74.34
11823221355 xr [XR/XrSession] Delayed the session's actual creation - This allows creating an XR system & context, therefore allowing getting the XR device's info like its views dimensions, before initializing anything related to rendering - The optimal view ... push 13 Nov 2024 06:19PM UTC Razakhel github
74.34
11822551871 xr [Render/RenderSystem] The scene's dimensions can be recovered - They may not necessarily be the same as the window's, and should be those used for the camera's viewport & buffers push 13 Nov 2024 05:35PM UTC Razakhel github
74.4
11821677034 xr [Render/RenderSystem] The copied frame is the last executed pass' - The render pass having been executed last is stored in the render graph and used afterward - This is something that will be extremely useful later, e.g. for gamma correction, al... push 13 Nov 2024 04:45PM UTC Razakhel github
74.4
11821554006 xr [XR/XrSession] Requesting frame rendering returns whether it has been - This is used afterward to avoid copying the frame to the window - It happens for the first few frames, notably when the session hasn't been started yet (the RenderSystem is ... push 13 Nov 2024 04:38PM UTC Razakhel github
74.44
11821422553 xr [XR/XrSession] Depth test always passes when copying to swapchains - This allows the whole frame to be copied, not just fragments that have an actual depth - This also fixes cubemap rendering, which simply resulted in flickering without it - T... push 13 Nov 2024 04:31PM UTC Razakhel github
74.45
11817704768 xr [Render/RenderSystem] The camera's transform is used for XR views - If it exists, its position & orientation are added to the XR device's views before rendering - It probably isn't useful in a real scenario, but can help a lot for debugging purp... push 13 Nov 2024 01:06PM UTC Razakhel github
74.48
11817627065 xr [Render/RenderSystem] The XR view buffers are copied to the window - This is done through a simple dedicated passthrough render pass, taking the rendered buffers as input and the default framebuffer as output - Blitting to the default framebuff... push 13 Nov 2024 12:59PM UTC Razakhel github
74.51
See All Builds (2234)
  • Repo on GitHub
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