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Razakhel / RaZ
74%
master: 75%

Build:
Build:
LAST BUILD BRANCH: vertex_colors_wip
DEFAULT BRANCH: master
Repo Added 08 Mar 2019 09:00PM UTC
Files 197
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LAST BUILD ON BRANCH xr
branch: xr
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  • xr
  • animation
  • audio
  • bloom_optim
  • bvh
  • dev
  • embedded_shaders
  • enhanced_kawase_blur
  • gaussian_blur
  • github_actions
  • instancing
  • lua_bindings
  • master
  • material_program
  • mesh_renderer
  • msys2_support
  • offline_rendering
  • refs/heads/dev
  • render_process
  • ssao
  • ssr
  • tone_mapping
  • tracy_integration
  • vertex_colors_wip
  • vulkan

13 Nov 2024 08:12PM UTC coverage: 74.332%. Remained the same
11825209979

push

github

Razakhel
[Readme] Added an XR section

- Updated Linux's logo, which had gone missing

8068 of 10854 relevant lines covered (74.33%)

1813.44 hits per line

Relevant lines Covered
Build:
Build:
10854 RELEVANT LINES 8068 COVERED LINES
1813.44 HITS PER LINE
Source Files on xr
Detailed source file information is not available for this build.

Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
11825209979 xr [Readme] Added an XR section - Updated Linux's logo, which had gone missing push 13 Nov 2024 08:32PM UTC Razakhel github
74.33
11825063637 xr [Script/LuaXr] Added Lua bindings for XR features - Const'd XR rendering functions that could be push 13 Nov 2024 08:23PM UTC Razakhel github
74.33
11823370997 xr [Script/LuaXr] Added Lua bindings for XR features - Const'd XR rendering functions that could be push 13 Nov 2024 06:29PM UTC Razakhel github
74.34
11823221355 xr [XR/XrSession] Delayed the session's actual creation - This allows creating an XR system & context, therefore allowing getting the XR device's info like its views dimensions, before initializing anything related to rendering - The optimal view ... push 13 Nov 2024 06:19PM UTC Razakhel github
74.34
11822551871 xr [Render/RenderSystem] The scene's dimensions can be recovered - They may not necessarily be the same as the window's, and should be those used for the camera's viewport & buffers push 13 Nov 2024 05:35PM UTC Razakhel github
74.4
11821677034 xr [Render/RenderSystem] The copied frame is the last executed pass' - The render pass having been executed last is stored in the render graph and used afterward - This is something that will be extremely useful later, e.g. for gamma correction, al... push 13 Nov 2024 04:45PM UTC Razakhel github
74.4
11821554006 xr [XR/XrSession] Requesting frame rendering returns whether it has been - This is used afterward to avoid copying the frame to the window - It happens for the first few frames, notably when the session hasn't been started yet (the RenderSystem is ... push 13 Nov 2024 04:38PM UTC Razakhel github
74.44
11821422553 xr [XR/XrSession] Depth test always passes when copying to swapchains - This allows the whole frame to be copied, not just fragments that have an actual depth - This also fixes cubemap rendering, which simply resulted in flickering without it - T... push 13 Nov 2024 04:31PM UTC Razakhel github
74.45
11817704768 xr [Render/RenderSystem] The camera's transform is used for XR views - If it exists, its position & orientation are added to the XR device's views before rendering - It probably isn't useful in a real scenario, but can help a lot for debugging purp... push 13 Nov 2024 01:06PM UTC Razakhel github
74.48
11817627065 xr [Render/RenderSystem] The XR view buffers are copied to the window - This is done through a simple dedicated passthrough render pass, taking the rendered buffers as input and the default framebuffer as output - Blitting to the default framebuff... push 13 Nov 2024 12:59PM UTC Razakhel github
74.51
See All Builds (2422)
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