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Razakhel / RaZ
50%
master: 74%

Build:
Build:
LAST BUILD BRANCH: dev
DEFAULT BRANCH: master
Repo Added 08 Mar 2019 09:00PM UTC
Files 190
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LAST BUILD ON BRANCH audio
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  • audio
  • animation
  • bloom_optim
  • bvh
  • dev
  • embedded_shaders
  • enhanced_kawase_blur
  • gaussian_blur
  • github_actions
  • instancing
  • lua_bindings
  • master
  • material_program
  • mesh_renderer
  • msys2_support
  • offline_rendering
  • refs/heads/dev
  • render_process
  • ssao
  • ssr
  • tone_mapping
  • tracy_integration
  • vulkan
  • xr

18 Jul 2020 07:49AM UTC coverage: 49.929%. Remained the same
395

push

travis-ci-com

Razakhel
[Readme] Updated the redame, added an Audio module section

- Updated the misc section

1747 of 3499 relevant lines covered (49.93%)

125.09 hits per line

Relevant lines Covered
Build:
Build:
3499 RELEVANT LINES 1747 COVERED LINES
125.09 HITS PER LINE
Source Files on audio
Detailed source file information is not available for this build.

Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
395 audio [Readme] Updated the redame, added an Audio module section - Updated the misc section push 18 Jul 2020 07:54AM UTC Razakhel travis-ci-com
49.93
394 audio [Readme] Updated the redame, added an Audio module section - Updated the misc section push 18 Jul 2020 07:54AM UTC Razakhel travis-ci
49.93
393 audio [Tests/Audio] Added audio-related unit tests - An AudioSystem unit test file has been added, which checks the audio devices - 3 Sound tests now exist, checking the initialization, the WAV import & the operations (play/pause/stop/rewind & elapsed... push 17 Jul 2020 09:05PM UTC Razakhel travis-ci
49.91
394 audio [Tests/Audio] Added audio-related unit tests - An AudioSystem unit test file has been added, which checks the audio devices - 3 Sound tests now exist, checking the initialization, the WAV import & the operations (play/pause/stop/rewind & elapsed... push 17 Jul 2020 09:05PM UTC Razakhel travis-ci-com
49.91
392 audio [Examples/FullDemo] Added audio features - A sound is played repeatedly & can be paused/stopped - Other entities of the same sound can be added in the scene - Separated with relevant comments the different initialization parts, for readability push 17 Jul 2020 08:42PM UTC Razakhel travis-ci
48.86
393 audio [Examples/FullDemo] Added audio features - A sound is played repeatedly & can be paused/stopped - Other entities of the same sound can be added in the scene - Separated with relevant comments the different initialization parts, for readability push 17 Jul 2020 08:41PM UTC Razakhel travis-ci-com
48.86
391 audio [Audio/Sound] A sound can be rewinded, and its pitch & gain can be set push 16 Jul 2020 08:26PM UTC Razakhel travis-ci
48.91
392 audio [Audio/Sound] A sound can be rewinded, and its pitch & gain can be set push 16 Jul 2020 08:26PM UTC Razakhel travis-ci-com
48.91
391 audio [Audio/Sound] Sound::play() is not blocking anymore - The Sound's state (playing, paused, etc) can be recovered push 16 Jul 2020 06:00PM UTC Razakhel travis-ci-com
49.39
390 audio [Audio/Sound] Sound::play() is not blocking anymore - The Sound's state (playing, paused, etc) can be recovered push 16 Jul 2020 06:00PM UTC Razakhel travis-ci
49.39
See All Builds (2351)
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