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Razakhel / RaZ
46%
master: 74%

Build:
Build:
LAST BUILD BRANCH: dev
DEFAULT BRANCH: master
Repo Added 08 Mar 2019 09:00PM UTC
Files 190
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LAST BUILD ON BRANCH vulkan
branch: vulkan
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  • vulkan
  • animation
  • audio
  • bloom_optim
  • bvh
  • dev
  • embedded_shaders
  • enhanced_kawase_blur
  • gaussian_blur
  • github_actions
  • instancing
  • lua_bindings
  • master
  • material_program
  • mesh_renderer
  • msys2_support
  • offline_rendering
  • refs/heads/dev
  • render_process
  • ssao
  • ssr
  • tone_mapping
  • tracy_integration
  • xr

pending completion
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Razakhel
[Render/UniformBufferVk] Made a Vulkan UniformBuffer class

2116 of 4556 relevant lines covered (46.44%)

94.57 hits per line

Relevant lines Covered
Build:
Build:
4556 RELEVANT LINES 2116 COVERED LINES
94.57 HITS PER LINE
Source Files on vulkan
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Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
693433323 vulkan [Render/UniformBufferVk] Made a Vulkan UniformBuffer class push 27 Mar 2021 07:03PM UTC Razakhel github pending completion  
692523103 vulkan [Render/ShaderVk] Made a Vulkan Shader class push 27 Mar 2021 09:36AM UTC Razakhel github pending completion  
691415575 vulkan [Render/ShaderVk] Made a Vulkan Shader class push 26 Mar 2021 10:16PM UTC Razakhel github pending completion  
691205873 vulkan [Render/RendererVk] Added copyMemory() push 26 Mar 2021 08:40PM UTC Razakhel github pending completion  
677293902 vulkan [Render/RendererVk] Added destroyFramebuffer() push 22 Mar 2021 07:58PM UTC Razakhel github pending completion  
677266743 vulkan [CI] Added a Vulkan usage matrix entry push 22 Mar 2021 07:45PM UTC Razakhel github pending completion  
676901822 vulkan [Render/RendererVk] Added destroyRenderPass() push 22 Mar 2021 05:28PM UTC Razakhel github pending completion  
633648788 vulkan [Render/RendererVk] Removed most devices arguments push 08 Mar 2021 09:11PM UTC Razakhel github pending completion  
633571342 vulkan [Render/RendererVk] Texture path in createTexture() is now a FilePath push 08 Mar 2021 08:39PM UTC Razakhel github pending completion  
498 vulkan [Render/RendererVk] A texture is applied onto the example quad - Renamed the Access enum to MemoryAccess - createDescriptorSetLayout() & createDescriptorPool() now take initalizer_lists to modularize their use push 17 Nov 2020 10:17PM UTC Razakhel travis-ci
40.01
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