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djeedai / bevy_hanabi / 26723758613
58%

Build:
DEFAULT BRANCH: main
Ran 31 May 2026 08:41PM UTC
Jobs 1
Files 32
Run time 1min
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31 May 2026 08:34PM UTC coverage: 57.588% (+0.04%) from 57.546%
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Re-add spawner padding to fix align (#530)

Revert some change removing the `GpuSpawnerParams` padding to GPU device
min storage buffer alignment. Although most shaders use an array of
spawners with an entire buffer binding, `vfx_sort_fill` still binds a
single spawner item. This means we need each element to be aligned to
that GPU device limit. Things were inadvertently working on GPUs with
lower limits (e.g. NVIDIA) because the `GpuSpawnerParams` size was a
multiple of the alignment limit. But on platforms with higher limits
(Metal; 256 bytes) things broke. This change re-add the explicit padding
to restore the proper alignment and fix the indexing.

This fixes the regression added by #525 on macOS.

12 of 14 new or added lines in 5 files covered. (85.71%)

4800 of 8335 relevant lines covered (57.59%)

198.38 hits per line

Uncovered Changes

Lines Coverage ∆ File
2
52.05
0.18% src/render/aligned_buffer_vec.rs
Jobs
ID Job ID Ran Files Coverage
1 26723758613.1 31 May 2026 08:41PM UTC 32
57.59
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Source Files on build 26723758613
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  • Coverage Changed 4
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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