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AAEmu / AAEmu / 24353072017
5%

Build:
DEFAULT BRANCH: develop
Ran 13 Apr 2026 03:56PM UTC
Jobs 1
Files 2077
Run time 4min
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13 Apr 2026 03:54PM UTC coverage: 4.806% (-0.04%) from 4.841%
24353072017

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feat(game): Harpoon cannon (#1417)

* feat(ships): unify hull waterline tuning for portal spawn and movement packets

* fix: prevent ship BAI barriers under bridges + add /shipbarrier GM tools

* fix: keep route carriage part synced during transfer movement

* fix: build ship static barriers relative to local water surface

* feat: enforce bridge clearance using ship model height

* fix: reduce ship jitter when blocked under bridge ceiling barriers

* refactor(transfer): centralize bounded child along-front offset

* align boat spawn Z clamp with AddShip using Slave.Scale

* fix(commands): lock ship barrier count reads in ShipBarrier ingest feedback

* docs(physics): document intentional ship waterline Z bump vs transform

* fix(slave): null-guard Water when clamping boat spawn Z

* fix(world): public ship-barrier API for scripts; keep ShipBarrierCmd under Scripts

* debug-read-logic-planned

* feat(game): ship harpoon rope server state and SCSkillControllerState on break

* feat(game): harpoon shore tow — hull pull when rope is taut

* fix(ship): yaw assist toward terrain harpoon tow (correct sign)

* fix(ship): harpoon rope SC sync — same len as operator, no chord inflate

* skip minimum crawl speed when harpoon line is taut

* fix(game): harpoon rope expiry runs when hull is inactive; recurse mounted slaves

* fix(game): harpoon hook world from skill basis (rope length & range)

* feat(game): ship-to-ship harpoon tow after physics tick

* fix(game): ship-to-ship harpoon tow and hull interaction

* fix(game): ship–ship harpoon tow only under load; basis bow yaw toward tug

* : Replace ShipHarpoonTowPhysics hot-reload getters with const tunables

* Silence SkillController packet debug by default (EnableVerbosePacketLogging)

* Ship-pair harpoon: scale basis hull bow-yaw by pair mass

* Ship-pair harpoon: bow-yaw assist on tug and hooked hull toward rope line

* fix(game): clamp client harpoon rope length before tow physics

Reject non-finite values; ... (continued)

0 of 508 new or added lines in 20 files covered. (0.0%)

6 existing lines in 4 files now uncovered.

3197 of 66526 relevant lines covered (4.81%)

0.05 hits per line

Uncovered Changes

Lines Coverage ∆ File
215
0.0
AAEmu.Game/Physics/ShipHarpoonTowPhysics.cs
151
0.0
AAEmu.Game/Models/Game/Skills/SkillControllers/ShipHarpoonRopeController.cs
26
0.0
AAEmu.Game/Physics/Debug/HarpoonMechanicsDebug.cs
18
0.0
0.0% AAEmu.Game/Core/Managers/World/PhysicsManager.cs
17
0.0
AAEmu.Game/Core/Packets/Debug/SkillControllerPacketDebug.cs
17
0.0
0.0% AAEmu.Game/Physics/ShipController.cs
13
2.84
-0.06% AAEmu.Game/Models/Game/Skills/Skill.cs
11
0.0
AAEmu.Game/Models/Game/Units/ShipHarpoonRopeState.cs
9
0.0
0.0% AAEmu.Game/Core/Packets/C2G/CSSkillControllerStatePacket.cs
9
0.0
0.0% AAEmu.Game/Physics/ShipShipInteraction.cs
8
0.0
0.0% AAEmu.Game/Core/Packets/C2G/CSStartSkillPacket.cs
4
0.0
0.0% AAEmu.Game/Core/Packets/C2G/CSUnhangPacket.cs
2
0.0
0.0% AAEmu.Game/Physics/ShipDoodadInteraction.cs
2
0.0
0.0% AAEmu.Game/Physics/ShipShoreInteraction.cs
1
0.0
0.0% AAEmu.Game/Core/Managers/SlaveManager.cs
1
0.0
0.0% AAEmu.Game/Core/Packets/C2G/CSCreateSkillControllerPacket.cs
1
0.0
0.0% AAEmu.Game/Core/Packets/G2C/SCSkillControllerStatePacket.cs
1
0.0
0.0% AAEmu.Game/Physics/ShipCliffInteraction.cs
1
0.0
0.0% AAEmu.Game/Physics/ShipSiegeAoEHit.cs
1
0.0
0.0% AAEmu.Game/Physics/ShipStaticBarrierInteraction.cs

Coverage Regressions

Lines Coverage ∆ File
2
0.0
0.0% AAEmu.Game/Core/Managers/World/PhysicsManager.cs
2
0.0
0.0% AAEmu.Game/Core/Packets/C2G/CSSkillControllerStatePacket.cs
1
0.0
0.0% AAEmu.Game/Core/Packets/C2G/CSUnhangPacket.cs
1
0.0
0.0% AAEmu.Game/Physics/ShipController.cs
Jobs
ID Job ID Ran Files Coverage
1 24353072017.1 13 Apr 2026 03:56PM UTC 2077
4.81
GitHub Action Run
Source Files on build 24353072017
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  • Changed 17
  • Source Changed 17
  • Coverage Changed 16
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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