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AAEmu / AAEmu / 24353072017

13 Apr 2026 03:54PM UTC coverage: 4.806% (-0.04%) from 4.841%
24353072017

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feat(game): Harpoon cannon (#1417)

* feat(ships): unify hull waterline tuning for portal spawn and movement packets

* fix: prevent ship BAI barriers under bridges + add /shipbarrier GM tools

* fix: keep route carriage part synced during transfer movement

* fix: build ship static barriers relative to local water surface

* feat: enforce bridge clearance using ship model height

* fix: reduce ship jitter when blocked under bridge ceiling barriers

* refactor(transfer): centralize bounded child along-front offset

* align boat spawn Z clamp with AddShip using Slave.Scale

* fix(commands): lock ship barrier count reads in ShipBarrier ingest feedback

* docs(physics): document intentional ship waterline Z bump vs transform

* fix(slave): null-guard Water when clamping boat spawn Z

* fix(world): public ship-barrier API for scripts; keep ShipBarrierCmd under Scripts

* debug-read-logic-planned

* feat(game): ship harpoon rope server state and SCSkillControllerState on break

* feat(game): harpoon shore tow — hull pull when rope is taut

* fix(ship): yaw assist toward terrain harpoon tow (correct sign)

* fix(ship): harpoon rope SC sync — same len as operator, no chord inflate

* skip minimum crawl speed when harpoon line is taut

* fix(game): harpoon rope expiry runs when hull is inactive; recurse mounted slaves

* fix(game): harpoon hook world from skill basis (rope length & range)

* feat(game): ship-to-ship harpoon tow after physics tick

* fix(game): ship-to-ship harpoon tow and hull interaction

* fix(game): ship–ship harpoon tow only under load; basis bow yaw toward tug

* : Replace ShipHarpoonTowPhysics hot-reload getters with const tunables

* Silence SkillController packet debug by default (EnableVerbosePacketLogging)

* Ship-pair harpoon: scale basis hull bow-yaw by pair mass

* Ship-pair harpoon: bow-yaw assist on tug and hooked hull toward rope line

* fix(game): clamp client harpoon rope length before tow physics

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/AAEmu.Game/Core/Packets/Debug/SkillControllerPacketDebug.cs


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