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orion-ecs / keen-eye / 20708234269
65%

Build:
DEFAULT BRANCH: main
Ran 05 Jan 2026 07:30AM UTC
Jobs 1
Files 603
Run time 2min
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05 Jan 2026 07:27AM UTC coverage: 74.617% (-0.02%) from 74.632%
20708234269

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github

tyevco
feat: Deprecate PrefabManager in favor of source-generated spawn methods

Mark all runtime prefab APIs with [Obsolete] attribute to guide users toward
compile-time .keprefab files with source-generated Scenes.SpawnXxx() methods.

Changes:
- Add [Obsolete] to PrefabManager, EntityPrefab, ComponentDefinition, IPrefabCapability
- Add [Obsolete] to World.Prefabs.cs methods (RegisterPrefab, SpawnFromPrefab, etc.)
- Create .keprefab sample files: BasicEnemy, Coin, FlyingEnemy, BossEnemy, FlyingBoss, Player
- Update sample Program.cs to demonstrate both approaches (generated + deprecated)
- Fix SceneGenerator to use world.Spawn() when entity name is empty/null
- Update docs/prefabs.md with deprecation notice and migration guide
- Add #pragma CS0618 suppressions for internal usage and tests

Closes #627

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

5690 of 7308 branches covered (77.86%)

Branch coverage included in aggregate %.

2 of 3 new or added lines in 1 file covered. (66.67%)

8 existing lines in 4 files now uncovered.

36262 of 48915 relevant lines covered (74.13%)

1.07 hits per line

Uncovered Changes

Lines Coverage ∆ File
1
77.2
-0.06% editor/KeenEyes.Generators/SceneGenerator.cs

Coverage Regressions

Lines Coverage ∆ File
4
76.11
-1.11% src/KeenEyes.Network.Transport.Udp/UdpTransport.cs
2
87.65
-1.85% src/KeenEyes.Parallelism/JobScheduler.cs
1
90.2
-1.96% src/KeenEyes.Assets/Systems/AssetResolutionSystem.cs
1
65.98
-1.03% src/KeenEyes.Parallelism/JobHandle.cs
Jobs
ID Job ID Ran Files Coverage
1 20708234269.1 05 Jan 2026 07:30AM UTC 603
74.62
GitHub Action Run
Source Files on build 20708234269
  • Tree
  • List 603
  • Changed 11
  • Source Changed 6
  • Coverage Changed 11
Coverage ∆ File Lines Relevant Covered Missed Hits/Line Branch Hits Branch Misses
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