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djeedai / bevy_hanabi / 18605893103
66%

Build:
DEFAULT BRANCH: main
Ran 17 Oct 2025 10:35PM UTC
Jobs 1
Files 32
Run time 1min
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17 Oct 2025 10:04PM UTC coverage: 66.442% (-0.1%) from 66.545%
18605893103

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Pack multiple effects per particle slab (#508)

Sub-allocate each particle slab with the content of multiple effects.
- Introduce a `base_particle` value per effect instance, which is the
equivalent of the `base_vertex` for rendering, and corresponds to the
index of the first particle in the sub-allocated slice for that effect,
inside the overall slab buffer.
- Store that `base_particle` in the `Spawner` and give access to all
shaders which need it (most of them).
- Restore the default 64k particle count per slab, which allows packing
multiple effects per buffer/slab.

When `debug_assertions` is active (in Debug build), fill the first value
of each particle to a `NaN` (0xFFFFFFFF) to make it easier to see in
RenderDoc or any other GPU debugger that the particle is unused.

25 of 54 new or added lines in 4 files covered. (46.3%)

7 existing lines in 1 file now uncovered.

5128 of 7718 relevant lines covered (66.44%)

214.75 hits per line

New Missed Lines in Diff

Lines Coverage ∆ File
1
24.66
-0.17% src/render/event.rs
7
62.84
-0.31% src/render/mod.rs
21
42.0
0.01% src/render/sort.rs

Uncovered Existing Lines

Lines Coverage ∆ File
7
62.84
-0.31% src/render/mod.rs
Jobs
ID Job ID Ran Files Coverage
1 18605893103.1 17 Oct 2025 10:35PM UTC 32
66.44
GitHub Action Run
Source Files on build 18605893103
  • Tree
  • List 32
  • Changed 4
  • Source Changed 0
  • Coverage Changed 4
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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