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JackAshwell11 / Hades / 17012846432
73%

Build:
DEFAULT BRANCH: main
Ran 16 Aug 2025 09:03PM UTC
Jobs 2
Files 57
Run time 1min
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16 Aug 2025 09:00PM UTC coverage: 95.101% (+1.6%) from 93.521%
17012846432

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JackAshwell11
Implemented a generic `BackButton` UI widget which uses a stack in the `HadesWindow` to allow the game to traverse to the previously viewed scenes. This allows any scene view to implement back functionality without having to deal with lambdas and manual scene traversal.

Removed the `collected` attribute from `KinematicComponent` as the `InventorySystem` can just directly remove the shape and body from the space. This did require some refactoring to `PhysicsSystem::get_nearest_item()` to use a native Chipmunk2D query, but the result is faster than using the `collected` flag.

Fixed a bug where scene handlers could be called twice, leading to problems when deleting save files.

Fixed a few test errors by xfailing some and including fixtures for others.

53 of 55 new or added lines in 10 files covered. (96.36%)

2213 of 2327 relevant lines covered (95.1%)

20603.84 hits per line

New Missed Lines in Diff

Lines Coverage ∆ File
2
95.83
-4.17% src/hades/window.py
Jobs
ID Job ID Ran Files Coverage
1 run-cpp-ubuntu-latest - 17012846432.1 16 Aug 2025 09:03PM UTC 36
98.63
GitHub Action Run
2 run-python-windows-latest-3.12 - 17012846432.2 16 Aug 2025 09:04PM UTC 21
88.3
GitHub Action Run
Source Files on build 17012846432
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  • Changed 17
  • Source Changed 12
  • Coverage Changed 17
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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