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JackAshwell11 / Hades / 17012846432 / 1
73%
main: 73%

Build:
DEFAULT BRANCH: main
Ran 16 Aug 2025 09:04PM UTC
Files 36
Run time 1s
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16 Aug 2025 09:00PM UTC coverage: 98.629% (+0.003%) from 98.626%
17012846432.1

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JackAshwell11
Implemented a generic `BackButton` UI widget which uses a stack in the `HadesWindow` to allow the game to traverse to the previously viewed scenes. This allows any scene view to implement back functionality without having to deal with lambdas and manual scene traversal.

Removed the `collected` attribute from `KinematicComponent` as the `InventorySystem` can just directly remove the shape and body from the space. This did require some refactoring to `PhysicsSystem::get_nearest_item()` to use a native Chipmunk2D query, but the result is faster than using the `collected` flag.

Fixed a bug where scene handlers could be called twice, leading to problems when deleting save files.

Fixed a few test errors by xfailing some and including fixtures for others.

1511 of 1532 relevant lines covered (98.63%)

31295.32 hits per line

Source Files on job run-cpp-ubuntu-latest - 17012846432.1
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