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djeedai / bevy_hanabi / 14389198533
66%

Build:
DEFAULT BRANCH: main
Ran 10 Apr 2025 08:05PM UTC
Jobs 1
Files 29
Run time 1min
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10 Apr 2025 07:59PM UTC coverage: 39.38% (-0.7%) from 40.116%
14389198533

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Make the number of particles to emit in a GPU event an expression instead of a constant. (#444)

This makes Hanabi match Unity, which supports this feature [as explained
here]. It allows for a variety of effects. For example, one could emit a
random number of particles on every frame instead of a fixed number. Or
one could emit a "burst" of particles after traveling some distance, by
conditionally setting the number of particles to spawn to 0.

[as explained here]: https://discussions.unity.com/t/gpuevent-trigger-once-at-birth/779939/2

0 of 3 new or added lines in 1 file covered. (0.0%)

139 existing lines in 8 files now uncovered.

3022 of 7674 relevant lines covered (39.38%)

17.34 hits per line

New Missed Lines in Diff

Lines Coverage ∆ File
3
62.09
0.4% src/modifier/mod.rs

Uncovered Existing Lines

Lines Coverage ∆ File
1
76.91
-0.39% src/graph/mod.rs
2
0.0
0.0% src/render/property.rs
3
92.11
-0.88% src/gradient.rs
16
60.99
-7.43% src/lib.rs
18
42.27
-3.15% src/render/aligned_buffer_vec.rs
19
76.79
-8.55% src/properties.rs
24
57.06
-5.64% src/render/buffer_table.rs
56
3.56
0.1% src/render/mod.rs
Jobs
ID Job ID Ran Files Coverage
1 14389198533.1 10 Apr 2025 08:05PM UTC 29
39.38
GitHub Action Run
Source Files on build 14389198533
  • Tree
  • List 29
  • Changed 18
  • Source Changed 0
  • Coverage Changed 18
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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