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Stellarium / stellarium / 13745943266
12%
master: 12%

Build:
Build:
LAST BUILD BRANCH: navstars/custom-set
DEFAULT BRANCH: master
Ran 09 Mar 2025 07:19AM UTC
Jobs 1
Files 631
Run time 1min
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09 Mar 2025 07:02AM UTC coverage: 12.028%. First build
13745943266

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github

10110111
Remove the limit on thread count

It's not the threads that cause stalls, but the amount of glTexImage2D
calls in the main thread happening in the same frame.

0 of 1 new or added line in 1 file covered. (0.0%)

14628 of 121616 relevant lines covered (12.03%)

18811.32 hits per line

New Missed Lines in Diff

Lines Coverage ∆ File
1
0.0
src/core/StelTextureMgr.cpp
Jobs
ID Job ID Ran Files Coverage
1 13745943266.1 09 Mar 2025 07:19AM UTC 631
12.03
GitHub Action Run
Source Files on build 13745943266
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  • List 631
  • Changed 0
  • Source Changed 0
  • Coverage Changed 0
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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  • Next Build on texture-loading-without-lags (#13746012472)
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