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Stellarium / stellarium / 13745943266

09 Mar 2025 07:02AM UTC coverage: 12.028%. First build
13745943266

push

github

10110111
Remove the limit on thread count

It's not the threads that cause stalls, but the amount of glTexImage2D
calls in the main thread happening in the same frame.

0 of 1 new or added line in 1 file covered. (0.0%)

14628 of 121616 relevant lines covered (12.03%)

18811.32 hits per line

Source File
Press 'n' to go to next uncovered line, 'b' for previous

0.0
/src/core/StelTextureMgr.cpp


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