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Stellarium / stellarium / 13746012472
12%
master: 11%

Build:
Build:
LAST BUILD BRANCH: DSO/v3.23
DEFAULT BRANCH: master
Ran 09 Mar 2025 07:26AM UTC
Jobs 1
Files 631
Run time 1min
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09 Mar 2025 07:11AM UTC coverage: 12.028%. First build
13746012472

Pull #4192

github

10110111
Remove the limit on thread count

It's not the threads that cause stalls, but the amount of glTexImage2D
calls in the main thread happening in the same frame.
Pull Request #4192: Limit amount of time taken by texture loading per frame

0 of 17 new or added lines in 4 files covered. (0.0%)

14628 of 121616 relevant lines covered (12.03%)

18448.94 hits per line

New Missed Lines in Diff

Lines Coverage ∆ File
1
0.0
src/StelMainView.cpp
1
0.0
src/core/StelTextureMgr.hpp
4
0.0
src/core/StelTexture.cpp
11
0.0
src/core/StelTextureMgr.cpp
Jobs
ID Job ID Ran Files Coverage
1 13746012472.1 09 Mar 2025 07:26AM UTC 631
12.03
GitHub Action Run
Source Files on build 13746012472
  • Tree
  • List 631
  • Changed 0
  • Source Changed 0
  • Coverage Changed 0
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
  • Back to Repo
  • Github Actions Build #13746012472
  • Pull Request #4192
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