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MeltyPlayer / FinModelUtility / 5164548041

Builds Branch Commit Type Ran Committer Via Coverage
5164548041 main Set up a goldens test for .modl files. push 03 Jun 2023 04:16PM UTC MeltyPlayer github pending completion   set done
5164465587 main Fixed a really stupid bug in the Battalion Wars scene loading logic where textures were being loaded a billion times. push 03 Jun 2023 03:54PM UTC MeltyPlayer github pending completion   set done
5161011666 main Pushed changes to the EXE. push 03 Jun 2023 01:12AM UTC MeltyPlayer github pending completion   set done
5161008732 main Added support for moving up/down with E/Q and clamped pitch angle to [-90, 90] push 03 Jun 2023 01:11AM UTC MeltyPlayer github pending completion   set done
5160984747 main Added some more golden files for additional J3d coverage. push 03 Jun 2023 01:05AM UTC MeltyPlayer github pending completion   set done
5160961440 main Pushed latest changes to EXE. push 03 Jun 2023 01:02AM UTC MeltyPlayer github pending completion   set done
5160957509 main Stopped exception that would sometimes occur on close. push 03 Jun 2023 12:59AM UTC MeltyPlayer github pending completion   set done
5160947600 main Switched the lighting rotation so that it's optional in the config and disabled by default. push 03 Jun 2023 12:57AM UTC MeltyPlayer github pending completion   set done
5151869172 main Added support for using the display's native framerate! push 02 Jun 2023 04:36AM UTC MeltyPlayer github pending completion   set done
5151367972 main Fixed memory leak in BoneTransformManager caused by needless cloning of matrices each frame. push 02 Jun 2023 03:05AM UTC MeltyPlayer github pending completion   set done
5151374557 main Pushed recent optimizations to the EXE. push 02 Jun 2023 03:05AM UTC MeltyPlayer github pending completion   set done
5151285362 main Optimized matrix logic so that things use Matrix4x4 rather than constantly generating new FinMatrix4x4 instances. push 02 Jun 2023 02:46AM UTC MeltyPlayer github pending completion   set done
5138048053 main Further optimized the OpenGL logic by only updating GL settings when needed. push 31 May 2023 10:03PM UTC MeltyPlayer github pending completion   set done
5137822587 main Switched to using C#'s built-in BinarySearch method in Keyframes. push 31 May 2023 09:30PM UTC MeltyPlayer github pending completion   set done
5137678691 main Fixed a dumb bug in the Keyframe logic regarding keyframes vs frames. push 31 May 2023 09:11PM UTC MeltyPlayer github pending completion   set done
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