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MeltyPlayer / FinModelUtility / 17056454658

Builds Branch Commit Type Ran Committer Via Coverage
17056454658 main Handled when there are multiple meshes in a single MeshDefinition, so each uses different patterns. push 19 Aug 2025 12:59AM UTC MeltyPlayer github
43.09
17056183790 main Handled case where characters are bald. push 19 Aug 2025 12:42AM UTC MeltyPlayer github
43.1
17055871120 main Set up an importer plugin for TSTLT. push 19 Aug 2025 12:24AM UTC MeltyPlayer github
43.12
17055705367 main More documentation. push 19 Aug 2025 12:13AM UTC MeltyPlayer github
43.13
17055520690 main Filtered out junk models by checking if unksection5 address is 0. push 19 Aug 2025 12:01AM UTC MeltyPlayer github
43.13
17053427059 main Supported other meshes in each MeshDefinition. push 18 Aug 2025 09:57PM UTC MeltyPlayer github
43.13
17051691609 main Create Abomination.TSTLT push 18 Aug 2025 08:33PM UTC MeltyPlayer github
43.14
17034363377 main Fixed earrings a bit. push 18 Aug 2025 07:51AM UTC MeltyPlayer github
43.14
17031367568 main Oops, forgot characters can be bald. push 18 Aug 2025 05:01AM UTC MeltyPlayer github
43.16
17031338582 main Documented some random nonsense and set up some hacks to fix ear color and hair texture wrapping. push 18 Aug 2025 04:59AM UTC MeltyPlayer github
43.17
17030434951 main Set up a rough implementation of G_LOADTILE to get nose texturing working. push 18 Aug 2025 03:54AM UTC MeltyPlayer github
43.18
17024595583 main Fixed bug where textures at the same segmented address but different segments would clash with each other. push 17 Aug 2025 06:52PM UTC MeltyPlayer github
43.29
17024357564 main Fixed some more color mixing stuff. push 17 Aug 2025 06:27PM UTC MeltyPlayer github
43.3
17005668412 main Yet more documentation. push 16 Aug 2025 07:12AM UTC MeltyPlayer github
43.41
17005514583 main Improved color accuracy. push 16 Aug 2025 06:55AM UTC MeltyPlayer github
43.41
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