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MeltyPlayer / FinModelUtility / 14098421053

Builds Branch Commit Type Ran Committer Via Coverage
14098421053 main Hopefully fixed the issue where texture previews show an infinite spinner? push 27 Mar 2025 03:52AM UTC MeltyPlayer github
46.98
14028167814 main Showed primitives in new mesh view. push 24 Mar 2025 05:51AM UTC MeltyPlayer github
46.98
14027340740 main Fixed cache golden not being included. push 24 Mar 2025 04:41AM UTC MeltyPlayer github
46.98
13986814687 main Updated reference to GX in PM:TTYD--how did this only throw an error now??? push 21 Mar 2025 07:38AM UTC MeltyPlayer github
46.55
13986670147 main Merge branch 'main' of https://github.com/MeltyPlayer/FinModelUtility push 21 Mar 2025 07:27AM UTC MeltyPlayer github
46.55
13986493274 main Update README.md push 21 Mar 2025 07:15AM UTC web-flow github
46.18
13986460834 main Switched Yaz0 to also be pure C#, which removes a dependency on an external EXE. push 21 Mar 2025 07:12AM UTC MeltyPlayer github
46.18
13985424944 main Uh why were these not included before. push 21 Mar 2025 05:48AM UTC MeltyPlayer github
46.1
13984352046 main Set up goldens for Yay0/Yaz0/Rarc. push 21 Mar 2025 04:07AM UTC MeltyPlayer github
46.0
13984347338 main Set up a test project for GX. push 21 Mar 2025 04:07AM UTC MeltyPlayer github
46.0
13981297521 main Added support for using ReadOnlySpan<char> for case invariant string dictionaries. push 20 Mar 2025 11:34PM UTC MeltyPlayer github
46.0
13960946059 main Set up some logic for ripping some DS games. push 20 Mar 2025 02:56AM UTC MeltyPlayer github
46.0
13958672744 main Gracefully handled when reading a cache file failed. push 19 Mar 2025 11:35PM UTC MeltyPlayer github
45.99
13955855648 main Fixed a really stupid typo that caused the min filter to sometimes be wrong for JSystem/Pikmin 1. push 19 Mar 2025 08:20PM UTC MeltyPlayer github
45.99
13955810459 main Set up some ToString methods to make debugging easier. push 19 Mar 2025 08:18PM UTC MeltyPlayer github
46.0
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