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Ortham / libloadorder / 6292826118

Builds Branch Commit Type Ran Committer Via Coverage
6292826118 stestfile-support Add lo_get_early_loading_plugins() Now that the list of implicitly active plugins can include plugins without hardcoded positions (which was already true for Skyrim's Update.esm, but it is treated as hardcoded), lo_get_early_loading_plugins() exp... push 24 Sep 2023 10:44PM UTC Ortham github
88.33
6292638705 stestfile-support Add lo_get_early_loading_plugins() Now that the list of implicitly active plugins can include plugins without hardcoded positions (which was already true for Skyrim's Update.esm, but it is treated as hardcoded), lo_get_early_loading_plugins() exp... push 24 Sep 2023 10:06PM UTC Ortham github
88.16
6292042269 stestfile-support [WIP] Add support for plugins loaded from ini files The sTestFile1 through sTestFile10 ini file properties can be used to activate plugins in most supported games. libloadorder treats plugins activated this way as implicitly active, and because ... push 24 Sep 2023 07:46PM UTC Ortham github
88.15
6292036101 stestfile-support [WIP] Add support for plugins loaded from ini files The sTestFile1 through sTestFile10 ini file properties can be used to activate plugins in most supported games. libloadorder treats plugins activated this way as implicitly active, and because ... push 24 Sep 2023 07:44PM UTC Ortham github
88.14
6283293134 master Support .nam files for Fallout: New Vegas If a .nam file is present in the Data folder, any .esp or .esm file with the (case-insensitively) same basename will be activated by the game. Only Fallout NV uses .nam files like this. push 23 Sep 2023 11:03AM UTC Ortham github
88.77
6283265943 falloutnv-nam-files Support .nam files for Fallout: New Vegas If a .nam file is present in the Data folder, any .esp or .esm file with the (case-insensitively) same basename will be activated by the game. Only Fallout NV uses .nam files like this. push 23 Sep 2023 10:56AM UTC Ortham github
88.77
6279375997 hardcoded-falloutnv Recognise hardcoded Fallout New Vegas plugins Unlike the other games with hardcoded plugins, these plugins have no fixed load order, they'll just always be active if installed. push 22 Sep 2023 09:43PM UTC Ortham github
88.66
6220368447 master Merge pull request #83 from Ortham/dependabot/cargo/cbindgen-0.26 Update cbindgen requirement from 0.25 to 0.26 push 18 Sep 2023 09:01AM UTC web-flow github
88.64
6220247683 dependabot/cargo/cbindgen-0.26 Update cbindgen requirement from 0.25 to 0.26 Updates the requirements on [cbindgen](https://github.com/mozilla/cbindgen) to permit the latest version. - [Release notes](https://github.com/mozilla/cbindgen/releases) - [Changelog](https://github.c... Pull #83 18 Sep 2023 08:49AM UTC web-flow github
88.64
6220247786 dependabot/cargo/cbindgen-0.26 Merge 785392e47 into 3e24fd80f Pull #83 18 Sep 2023 08:49AM UTC web-flow github
88.64
6208648026 starfield Add default support for Starfield's My Games path push 16 Sep 2023 05:16PM UTC Ortham github
88.97
6208638772 14.2.2 Set versions and changelogs for 14.2.2 push 16 Sep 2023 05:15PM UTC Ortham github
88.64
6208600321 master Set versions and changelogs for 14.2.2 push 16 Sep 2023 05:08PM UTC Ortham github
88.64
6208562228 fix-plugins-txt Set versions and changelogs for 14.2.2 push 16 Sep 2023 05:02PM UTC Ortham github
88.64
6208543779 fix-plugins-txt Use Plugins.txt for all games apart from Morrowind plugins.txt is created by some games' launchers, but isn't used by the games themselves, and the latter are more important. push 16 Sep 2023 04:57PM UTC Ortham github
88.64
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