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Ortham / libloadorder / 6292036101
90%
master: 93%

Build:
Build:
LAST BUILD BRANCH: update-criterion
DEFAULT BRANCH: master
Ran 24 Sep 2023 07:44PM UTC
Jobs 1
Files 18
Run time 1s
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24 Sep 2023 07:42PM UTC coverage: 88.141%. First build
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[WIP] Add support for plugins loaded from ini files

The sTestFile1 through sTestFile10 ini file properties can be used to
activate plugins in most supported games.

libloadorder treats plugins activated this way as implicitly active, and
because they are not hardcoded to load early, now distinguishes between
plugins that are implicitly active and those that load early.

As part of this, the existing Oblivion.ini parsing that checks
bUseMyGamesDirectory now correctly requires that the property is in the
ini file's [General] section.

This also adds a lo_get_early_loading_plugins() FFI function, as the set
of implicitly active plugins may now be a superset of the set of early
loaders that includes plugins with non-hardcoded positions.

407 of 407 new or added lines in 7 files covered. (100.0%)

5790 of 6569 relevant lines covered (88.14%)

78949.64 hits per line

New Missed Lines in Diff

Lines Coverage ∆ File
1
24.14
ffi/src/helpers.rs
2
97.58
src/load_order/asterisk_based.rs
4
98.26
src/game_settings.rs
13
54.19
src/enums.rs
35
44.14
ffi/src/handle.rs
Jobs
ID Job ID Ran Files Coverage
1 6292036101.1 24 Sep 2023 07:44PM UTC 18
88.14
GitHub Action Run
Source Files on build 6292036101
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  • Changed 0
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  • Coverage Changed 0
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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