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Martomate / Hexacraft / 7559114947

Builds Branch Commit Type Ran Committer Via Coverage
7559114947 master Refactor: Improved code structure by putting important statements on their own lines push 17 Jan 2024 04:57PM UTC Martomate
52.1
7548912395 master Reworked the block texture loading system to make it more flexible push 16 Jan 2024 11:46PM UTC Martomate
52.67
7541237943 master Converted the triangle images back to the simple storage format push 16 Jan 2024 12:01PM UTC Martomate
52.27
7514260944 master Refactor: Moved some code push 13 Jan 2024 06:53PM UTC Martomate
52.47
7512495946 master Refactor: Simplified the chunk render update queue push 13 Jan 2024 12:41PM UTC Martomate github
50.61
7434410342 master Refactor: Basic ECS architecture for the entity system push 06 Jan 2024 10:56PM UTC Martomate github
50.48
7433276117 master Bump version to 0.13 push 06 Jan 2024 06:31PM UTC Martomate github
49.66
7379677295 master Improved the release script push 01 Jan 2024 08:10PM UTC Martomate github
49.71
7363839845 master Refactor: Simplified the chunk code push 30 Dec 2023 11:38AM UTC Martomate github
49.69
7361117098 master Refactor: Moved network code to separate file push 30 Dec 2023 01:13AM UTC Martomate github
50.17
7360024030 master Refactor: Simplified the entity system even more push 29 Dec 2023 09:48PM UTC Martomate github
50.1
7356854444 master Multiplayer: Basic connection timeout and event handling push 29 Dec 2023 01:01PM UTC Martomate github
50.56
7351367576 master Refactor: Made Chunk not know if it has been saved to file push 28 Dec 2023 09:28PM UTC Martomate github
51.19
7341433099 master Fixed ChunkLoader not unloading properly push 27 Dec 2023 07:50PM UTC Martomate github
51.31
7310070145 master Refactor: Moved some more classes into fewer files push 23 Dec 2023 07:31PM UTC Martomate github
50.98
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