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Martomate / Hexacraft / 8588365181

Builds Branch Commit Type Ran Committer Via Coverage
8588365181 master Refactor: Improved ray tracing code a bit push 07 Apr 2024 11:24AM UTC Martomate
65.69
8584318144 master Fixed performance issue caused by high buffer fragmentation when flying far away push 06 Apr 2024 10:55PM UTC Martomate
65.51
8209841309 master Update to Scala 3.4-0 push 08 Mar 2024 10:36PM UTC Martomate
65.41
8196901082 master Moved the shader files back again because of build problems push 08 Mar 2024 12:43AM UTC Martomate
61.75
8087811968 master Bump version to 0.14 push 28 Feb 2024 10:17PM UTC Martomate
61.5
8073366169 master Refactor: Improved the RenderAspectHandler push 28 Feb 2024 12:36AM UTC Martomate
61.49
8033436272 master Clarified modules dependencies push 24 Feb 2024 10:00PM UTC Martomate
61.64
8030782502 master CI: Added separate build step push 24 Feb 2024 01:22PM UTC Martomate
61.63
8030717248 master Refactor: Prepared block renderers to support batch updates push 24 Feb 2024 12:57PM UTC Martomate
61.63
8020928634 master Fixed bug where blocks in neighboring chunks were not updated push 23 Feb 2024 02:51PM UTC Martomate
61.66
7998081160 master Extracted infrastructure wrappers into separate modules push 22 Feb 2024 01:29AM UTC Martomate
61.95
7986919826 master Removed special loading of LWJGL native libraries since it is no longer used push 21 Feb 2024 09:38AM UTC Martomate
62.06
7949524773 master Rendering revamp: removed blockHeight from block shader in favor of sub-block coordinates push 18 Feb 2024 02:06PM UTC Martomate
61.99
7928905972 master Refactor: Extracted init code from GameScene class push 16 Feb 2024 10:00AM UTC Martomate
61.48
7924246405 master Added walk sound push 16 Feb 2024 12:38AM UTC Martomate
61.47
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