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code4game / libgltf / 62

Builds Branch Commit Type Ran Committer Via Coverage
62 master [build] upgrade to v3 by https://github.blog/changelog/2022-09-22-github-actions-all-actions-will-begin-running-on-node16-instead-of-node12/ push 20 Feb 2023 05:20AM UTC Xing Ji github-action
47.37
59 master [test] improve coveralls push 06 Feb 2023 02:40AM UTC Xing Ji github-action
47.37
58 master [action] remove neon support again push 06 Feb 2023 01:54AM UTC Xing Ji github-action
27.13
57 master update the document push 30 May 2022 09:09PM UTC Xing Ji github-action
27.79
56 master improve the interface and update push 30 May 2022 08:27AM UTC Xing Ji github-action
27.79
55 develop update the header define push 12 Nov 2021 07:15AM UTC Xing Ji github-action
50.4
54 develop fix some errors about the path push 12 Nov 2021 06:05AM UTC Xing Ji github-action
50.4
53 develop remove texture files to save bandwidth push 12 Nov 2021 04:31AM UTC Xing Ji github-action
48.64
52 develop update status of .jpg files push 12 Nov 2021 04:27AM UTC Xing Ji github-action
48.64
51 develop update github action push 12 Nov 2021 04:22AM UTC Xing Ji github-action
48.64
50 develop add more samples for coverage push 12 Nov 2021 04:20AM UTC Xing Ji github-action
48.64
49 develop run coverage for all branches push 12 Nov 2021 03:54AM UTC Xing Ji github-action
46.62
48 master rebuild by github action push 28 May 2021 09:14AM UTC Xing Ji github-action
46.93
47 master rename the LICENSE file push 29 Jan 2021 06:43AM UTC Xing Ji github-action
53.28
46 master build the windows library with MD or MDd push 17 Dec 2020 03:12PM UTC Xing Ji github-action
52.95
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