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Fundynamic / dune2themaker4j / 386 / 1
84%
master: 78%

Build:
Build:
LAST BUILD BRANCH: fix/attacking
DEFAULT BRANCH: master
Ran 18 Oct 2015 03:54PM UTC
Files 81
Run time 1s
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18 Oct 2015 03:50PM UTC coverage: 82.372%. First build
386.1

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stefanhendriks
Render explosions centered relative to squared cells.

- still are a bit buggy for bullet explosions
- unit and structure explosions are correct though!
  - as expected, they are cell based (sort off, for units)
  - explosions from projectiles are a bit different, so we need to
    do some other calculation to compensate properly

- while at it, when messing up rules.ini you don’t get feedback
  so make sure it gives some now

1556 of 1889 relevant lines covered (82.37%)

0.82 hits per line

Source Files on job 386.1
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Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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  • Travis Job 386.1
  • a2893451 on github
  • Next Job for on feature/83-render-explosions-appropiately (#387.1)
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