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Fundynamic / dune2themaker4j / 386
84%
master: 78%

Build:
Build:
LAST BUILD BRANCH: fix/attacking
DEFAULT BRANCH: master
Ran 18 Oct 2015 03:54PM UTC
Jobs 3
Files 81
Run time 52s
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stefanhendriks
Render explosions centered relative to squared cells.

- still are a bit buggy for bullet explosions
- unit and structure explosions are correct though!
  - as expected, they are cell based (sort off, for units)
  - explosions from projectiles are a bit different, so we need to
    do some other calculation to compensate properly

- while at it, when messing up rules.ini you don’t get feedback
  so make sure it gives some now

39 of 39 new or added lines in 8 files covered. (100.0%)

1556 of 1889 relevant lines covered (82.37%)

2.39 hits per line

New Missed Lines in Diff

Lines Coverage ∆ File
1
100.0
src/main/java/com/fundynamic/d2tm/game/entities/projectiles/Projectile.java
1
100.0
src/main/java/com/fundynamic/d2tm/game/entities/structures/Structure.java
1
100.0
src/main/java/com/fundynamic/d2tm/game/entities/units/Unit.java
2
100.0
src/main/java/com/fundynamic/d2tm/game/entities/Entity.java
2
100.0
src/main/java/com/fundynamic/d2tm/math/Vector2D.java
7
100.0
src/main/java/com/fundynamic/d2tm/game/entities/EntityRepository.java
Jobs
ID Job ID Ran Files Coverage
1 386.1 18 Oct 2015 03:54PM UTC 0
82.37
Travis Job 386.1
2 386.2 18 Oct 2015 03:54PM UTC 0
81.99
Travis Job 386.2
3 386.3 18 Oct 2015 03:54PM UTC 0
81.99
Travis Job 386.3
Source Files on build 386
Detailed source file information is not available for this build.
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