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uber / deck.gl / 16833 / 1
83%
master: 83%

Build:
DEFAULT BRANCH: master
Ran 03 Mar 2020 06:29AM UTC
Files 260
Run time 38s
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03 Mar 2020 06:17AM UTC coverage: 82.841%. Remained the same
CXX=g++-6

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Workaround for invalid attribute index access (#4344)

In an application with heavy path layer usage the typed array manager
can get to a point where the number of points exactly fits in the
allocated buffer.  This problem is this does not appear to be accounting
for the shaderAttributes and results the runtime error:

  'glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute'

This extra padding 3 * 6 is based on how the type array manager needs to allocate
for largest case in fp64.

3633 of 4824 branches covered (75.31%)

Branch coverage included in aggregate %.

7630 of 8772 relevant lines covered (86.98%)

2510.66 hits per line

Source Files on job 16833.1 (CXX=g++-6)
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